The Battle Planet Bastagant is structured much like Arcantus. However, there are some key changes:

  • Your whole team has a 30 minute timer in order to get through all areas and defeat the boss at the end of the level.
  • Keys are automatically distributed to the player(s) for whatever gates may be in that specific area.
  • Treasures contain "memories" that are necessary to spawn higher difficulty bosses.
  • There are only two outposts - the one that your team starts in, and one before the boss area.

General Tips

  • Due to the large HP bar of the boss, no one bot can hold enough ammo to extinguish the boss and respawning is a must
  • Bit Gauges charge up with relative ease, the propeller bit is recommended for prolonging the air-time of air units
  • There is a brief period during the summoning and unsummoning of your Wonder Bit in which you are invulnerable. You can use this to escape an attack that you may otherwise be unable to dodge.
  • It is better to start off with a robot that can move quickly through the areas up until the boss outpost. Fighting the creatures in these areas has very little benefit, as the time can be better spent fighting the boss.



The player begins in a large multi-section area populated with destructible items and minor enemies, upon movement towards the center of the south-western arena, the boss will spawn. Berzelius is a large bee boss with several dozens of thousands of hit points, it will perform a preset pattern of powerful attacks against the player(s). After losing an amount of health, Berzelius will occasionally fly off to another area of the map, forcing the players to give chase through certain tunnels in order to reach his location. Including the area where he initially spawns, there are five areas where Berzelius can be stationed, and he will sometimes use different attack patterns depending on where he is being fought. These attacks include:


  • Spewing beams from his mouth
  • An aerial dash
  • Summoning bees to harass the player(s) with either gunfire or missiles
  • A ground-based shockwave
  • A carpet bombing
  • Summoning bees to fire rotating lasers in front of Berzelius


  • When Berzelius flies off to different areas, make sure your whole team knows which tunnel to travel through in order to reach him as fast as possible.
  • Blaster or spreadshot weapons such as Omega Blaster are particularly effective on Berzelius, the further away the target, the larger the maximum number of beams are allowed to damage to target, due to his size, a player can hit the maximum 9 beams while at a distance doing large amounts of damage. Shotgun is also effective on Berzelius.
  • During the first stage, players can stand directly under the boss to avoid his mouth-beam attacks.
  • Glitch: Sometimes, players are spawned at a very random area on the map, even within walls. This usually happens when there's too much lag during the fight.



Fractulus can be considered even hard than Haku, because of the time that can be wasted on the minion army in conjunction with the amount of area sweeping attaks he has...

The Minion ArmyEdit

The fight begins with the boss looming overhead, but it soon breaks up into a large amount of pieces, all becoming enemies that come at you with beam and tackle attacks. These fragments will have approximately X/3 of a red health bar, where X is the regeneration level. Note:You face the following challenges in no particular order (except the giant disks will start at the lowest number, and be sequential).

The MinionsEdit

  1. Giant disks with blasters that must be destroyed at nearly the same time as one another. after one is defeated, it will remain paused, and should you fail to kill the others as well. it will respawn it's health back to full.
    • 2 stages in 1-star:2 At a time, and 3 at a time.
    • 3 stages in 2-star:2 at a time, 3 at a time, and 4 at a time.
    • 4 stages in 3-star:2 at a time, 3 at a time, 4 at a time, and 5 at a time.
  2. Slow-flying creatures that are powered up with invincibility by a number of generators around the arena. So, destroy the generators first.
    • They use tackle attacks and can also shock you while they are still invulnerable.
    • 2 generators in 1-star.
    • 3 generators in 2-star.
    • ? generators in 3-star.
  3. Quick-flying, UFO-like creatures hover around and fire downward laser beams.
    • Also continuously respawn later on when fighting the boss.
  4. Slow-moving creatures (that look like tops) project an Aigis Baltheon-like shield in front of them (not found in 1-star).
    • The shields can shock you in 3-star.
  5. An assortment of enemies that alternate their invulnerability (3-star only).

The Big Bad BossEdit

After destroying all of the preceding enemies, the real boss respawns at the top of the stage, and a series of platforms is created in a square (it only looks circular) ring around the boss, along with stairs up to the boss starting on all 4 sides of the stage.

Methods of AttackEdit

  1. Fractulus will raining down beams from the device floating above it. as well as launching beam shots that first fire outward and then curve once toward a target.
    • During this mode of attack, Fractulus will fire homing pulse missiles that deal a great amount of damage.
  2. Fractulus turns on his side and begins firing a laser from the main body in one direction. The laser will sweep across the ring of platforms in either a clockwise or counterclockwise direction.
    • If you can deal ENOUGH damage to him before he finshes charging up, he will stop.
    • If you jump down 2 platforms of the stairs, you will be out of it's effective range.
    • Makes about 1 complete rotation in 1-star, and 1.25-1.5(unsure) in 2-star.
    • In higher difficulty levels, Fractulus will fire out lasers from both sides, and travel around at a faster rate.
  3. During any other mode of attack, The panels may start sprouting glowing orbs in either the ring, the stairs, or both. Once 6 orbs appear, they explode, extending the damage upward in a pillar.
    • Blue orbs deal great deal of damage (equal to that of the pulse missiles), but red orbs are instant death.
    • Once a red panel explodes, it won't explode anymore during that cycle.
  4. At certain levels of health, Fractulus will engage a Haku/Baltheon shield, making it immune to ALL damage. 4 generators will appear on 4 panels in the ring, and in the crevices below, and must be destroyed for the shield to go down.
    • The 1st time Fractulus does this, half the panels in the ring will be destroyed and will rain down boosts bellow.
    • The 2nd time this happens, ALL the panels will be destroyed and rain down boosts. But, the boosts are a double edge sword in higher difficulties. Because you have around 30 seconds to get up AT LEAST half way up the stairs before Fractulus NUKES the the lower stage.
  5. Fractulus will send out large balls of Slow that home in on a target and slow all robots caught in its explosive radius.


  • When fighting the small enemies on this map, they will drop powerups for health, attack, and your Wonder Bit. Pick these up if at all possible.
  • Coordinate with your teammates on who is going to attack what generator. The generators are weak enough that one robot should be able to destroy them in a few seconds, so devoting more than one or two robots to each one will cost your team time.
  • The activation and deactivation of your Wonder Bit can make you invulnerable to incoming balls of Slow on the later levels. They can not render you invulnerable for a long enough period that you can activate and deactivate them through Fractulus' sweeping laser and come out alive (only when he uses his double sweeping lasers).



First and foremost, you absolutely must set up at least two of your bots for fighting him. Anything you use in Arena or Mission or even the other boss quests is not going to cut it. Haku, unlike basically everything else in the game, takes insane damage from melee and little from guns. In particular, you can easily deal in excess of 600 damage per hit on bots with no STR to speak of for all of 600 UC.

Suggested Setup:Edit

  1. 3-Way, Combination or Quills Dagger
    • This is the first thing you must have. Go to the shop, and buy a 3-way dagger, it will be the best 600UC you have ever spent. They are, hands down, the absolute strongest weapon currently available for fighting Haku. Get combo daggers if you can. They do even more incredible damage and go off twice instead of once. Also get Quills Dagger, they can breach through shield even against Haku's 4th Form only at point blank.
  2. Spread-shot gun
    • The second thing you will need is a gun. Yes, I said that guns are worthless on Haku. They are. Mostly. He does, however, have two forms that are not weak to melee, and both of them are difficult to use melee on anyways. Thus, guns. The right gun will outdamage your 3-way (counting in positioning time) on these forms. I recommend the strongest shotgun or blaster you can get. If you aren't comfortable with them, pick something else with good ammo capacity and high dps. Remember, you should not be missing with any of your bullets, so accuracy is not a factor here.
    • As a way of remembering which forms need guns... use these helpful phrases:
      • IF he drains it, USE IT. (Form 3: Shell Drain)
      • Fight fire with FIREPOWER {Form 7: Fire}
  3. Close Range Melee Weapon (Optional)
    • I recommend you have a strong melee weapon that is NOT 3-ways. This will have one purpose and one purpose only. The fourth form has a shield that makes it immune to all guns and 3-way daggers. You do not need to have this, it will drop the shield after it warps, but it will save time.
  • You need two bots to put all this on. The third bot can be anything, you won't ever be deploying it. Haku gives absurd xp on 3*, so you can stick something here for leveling it. Ideally, the bot in question has high mobility, for chasing Haku and dodging. I strongly recommend airs and lands for this, particularly the Jikun bots and Izuna. Both have good built-in weapons that free up a hand-Jikun has a good melee, Izuna a good gun.
  • NOTE: It is possible to defeat Haku using a commando of L-Sized Land units such as Shino Exroad or Red Squealer armed with heavy-hitting melee weapons and either Shotguns or Eight Vulcans. That said, it will be difficult to deal out the same amount of melee damage as currently there is nothing a L-Size bot can carry that can damage Haku as quickly as a 3-Way, which they cannot carry. However, an Eight Vulcan can deal significant damage to Haku's gun forms if one is looking for an alternative to Shotguns and Blasters.


At this point, your commando should be plenty capable of fighting Haku efficiently. So, now for the general rules of boss quests as a whole:

  1. Rush to the end outpost. The bonuses from boost items are not large enough to warrant the time it takes to kill the monsters and loot them.
  2. Designate treasure grabbers. For two-star, you can get all you need on the blue-gate route. For 3*, someone will need to break off to grab the 5th treasure. A Direct route, that gathers all 5 treasures may exist through a combination of red and blue gates, different every maintenance, but there usually is one.

Help is on the wayEdit

For those who are such outside the barrier, there are various ways to help your teammates inside.

The needle in the hay stack...Edit

DIRECTLY to the right of the second torch from the left on the south and west-facing barriers, you can shoot through a small invisible hole in the barrier.

  • The effect radius of fire is between 90-60 degrees.
Bridging the gap.... By RANGEEdit

There exist a couple of melee weapons that can force their way through the barrier through the sheer will of their effective range. However, most of them require haku to be right up against the barrier (except Domiclown AM and Hyper Spinner can even reach Haku when he is in the corner during his nuke form}.If anyone discovers any more weapons and parts that can slash through the barrier, please list them here:

  1. Brickgale AM3 (Stab combo only)
  2. Byakkou AM (AURA Mode Only)
  3. Chivalry Claymore
  4. Chivalry Knife
  5. Chivalry Soul ALPHA (AURA Mode Only)
  6. Domiclown AM
  7. Drill Knuckle
  8. Dual Sword and Extend Blade
  9. Falx AM
  10. Frau Adone LG
  11. Gale Bullet Arts
  12. Gale Scythe
  13. Hyper Spinner
  14. Impact Knuckles
  15. Jikun LG (Use only in air, creating shockwave)
  16. Kaltos Arm Mod
  17. Kamui Staff
  18. Lancerlot AM3
  19. Magnus Curse
  20. Malice Sword R
  21. Mighty Byne Girl AM4
  22. Ominous Scythe
  23. Raclaboros LG
  24. Raven Scythe R
  25. Reaper's Scythe
  26. Red Squealer AM
  27. Relic Orbs (Sub Only)
  28. Renny Lop LG (Mode Change to melee)
  29. Ruin Sword
  30. Rulegnis and Fernognis
  31. Scare Knife & Bomb
  32. School Jikun Hu LG
  33. Sharhead LG
  34. Suzeku BS (AURA Mode Only)
  35. Shinuchi Ouraikiri
  36. Trinity Sword
  37. Two-Handed Axe
  38. Two-Handed Sword
Cheating The SystemEdit

A teleport bit placed near the sidelines will allow you to teleport your a max of 3 people into the arena. However, the Bit will ONLY transport you next to the Supporting bot that used it. So, unless the support bot is inside, it's pretty much useless.

Divide to ConquerEdit

Haku has ten forms. You will fight them all in succession. The first nine act the same regardless of difficulty. During the first nine forms, most of the party will be outside a fence, unable to attack Haku. Those inside must fight him on their own. Occasionally, and after each form, the people inside will be shuffled. Also, there is a good chance to be switched out if you die.

1st Form: SpearEdit

  • Coloring: Orange
  • Method of Damage: Melee

This form has one attack and one attack only. It will ready its spear, line you up, wait a couple seconds, then lunge at the target. It will almost certainly rip off an arm if it connects, so dodge. After the lunge, its stationary for a few seconds before it readies its spear again. Very simple, the best pattern is usually to throw 3-ways, dodge if needed (if you're out of the way, throw again), then chase it and repeat.

2nd Form: VinesEdit

  • Coloring: Magenta/Pinkish-Purple
  • Method of Damage: Melee

The main threat this form is the two homing rings of vines. They act just like Winberrl's, and bind you. The biggest loss is precious time. He also shoots homing energy balls, but they are a minor threat if you're already on him. This form can be downed very fast, and should not be a major concern.

3rd Form: Shell DrainEdit

  • Coloring: Green
  • Preferred Method of Damage: Guns

This form is not weak to melee. It will both make short spear thrusts and shoot homing green energy balls. Either attack inflicts a brutal shell drain that will rapidly suck your guns dry. This is bad, since with it taking only regular melee damage, guns easily outdamage 3-ways. Shoot it while moving to evade the shell drain, and it will die.

4th Form: ShieldEdit

  • Coloring: Blue
  • Preferred Method of Damage: Close-quarters Melee

This form is usually surrounded by a shield, similar to Baltheon's. You cannot hurt it with guns or thrown melee weapons. You must use a direct attack weapon or wait for it to warp and drop the shield. If you are outside its shield, you can be hit by its homing energy shots, so stand inside the bubble to avoid all damage here.

5th Form: Gun variety showEdit

  • Coloring: Brown
  • Preferred Method of Damage: Melee

This form only moves around... but it summons a set of five wonder bits in various patterns that fire various types of bullets. They will all fire the same bullet type at any given time. Circle around behind him and let him have it. The rifle shots can tear off arms. Alternatively, with small bots at least, you can simply stand on top of him and spam 3-way. He will not be able to target you with most (but not all) of his attack types and will not move away.

6th Form: Shadow ClonesEdit

  • Coloring: [Dull] Purple
  • Preferred Method of Damage: Melee

This form requires the people outside to take action. Eight pillars will spawn, four each inside and outside. Also, a horde of miniature black hakus appears. Haku will himself split into several clones. The only way to force him back together is to smash all eight pillars. He also occasionally reforms on his own. The clones can both melee and shoot homing shots.

  • NOTE: Sixth form appears to take more damage from attacks in general compared to other forms, so you may find use for your guns if you can't get into a good position for melee. That said, melee on this form is still preferred.

7th Form: FireEdit

  • Coloring: Red
  • Preferred Method of Damage: Guns

This is the second form that you want to use guns on. His main attack is to create a pillar of fire around himself. If you enter melee range, the two wonder bits will shoot flamethrowers at you.. The burning effect makes him almost impossible to aim at, so melee is not advised. Stand back and shoot. He usually does not approach close enough to require you to back off to dodge the fire pillar. If your positioning is just right, 3-ways CAN hit him from a safe distance, but guns will hit harder (Your gun may be dry from the shell drain from however).

8th Form: Puss- I mean TrapsEdit

  • Coloring: Light Gray
  • Preferred Method of Damage: Melee

This form has the potential to do more damage to your run than any other. Haku does not attack, at all. Instead, he fills the area, including outside the fence, with traps. These will make him harder to reach for those inside. He will both move and teleport around the arena, so pursue and melee him.

9th Form: NukeEdit

  • Coloring: Yellow
  • Preferred Method of Damage: Melee

I do not use nuke lightly. This form has one attack. A single explosion with radius equal to half the width of the arena, that is instant death to all robots caught in it. People outside need to move to avoid this. After nuking, he stands still for a few seconds, in which you can run up and melee him. He also takes several seconds before setting off the nuke. It is possible, with two people in the arena, to kill him in the pre-nuke window, IF he appears right next to you. Otherwise, back away, and charge in after nuke. It is possible to dodge the nuke by summoning or unsummoning your wonder bit, but this is VERY risky. Only try this if you can get off multiple 3-ways before the explosion. Otherwise, the risk is too great.

Final Form: Nine-tailsEdit

  • Coloring: White
  • Preferred Method of Damage: Melee

This is the final round, and the entire party will be inside the fence for it. I will be discussing first how he behaves on 3*. He begins by using sword combos. First comes an overhead slash, then a round-swing in the air. The latter will miss you on the ground. Both have start-up delay, and both move him forward. Later, he will have lightning bolts coming down during this to stun you. Move out of the way and bombard him with melee. The second pattern has him warp into a corner and begin casting spells. While he charges up, he can (and should) be meleed. After this though, a whirlwind will blow any attacker to the far corner, at which point you should stand back and fire guns. There are three different spells he can cast in this. The first spell has him fill the air with purple projectiles. These deal moderate damage and zigzag outward. They do not hit along the edges of the fence. The second spell shoots small whirlwinds straight out. This spell is particularly dangerous as the whirlwinds can hit you up into another, and another, and keep you stuck in the air. Finally, he has a volley of homing projectiles, but there's nothing to note about this one. During the whirlwind attack, keep an eye on the sky while you approach. If a large magic circle appears, RUN TO A CORNER IMMEDIATELY. This is a variant on his nuke, detonating in midair, and is instant death. When he warps to cast spells, he will leave behind a group of shadow clones, depending on his HP and the difficulty. Avoid them as best you can, they vanish after he stops casting. Also, at around 50% HP, he will warp to the center platform and prepare his nuke attack. Run to the corners to survive. He only uses this nuke once.


Battle Planet - Bastagant is currently the fastest way to gain exp, offering thousands upon completion, it is recommended that the quest be completed while under the influence of an experience increasing multiplying ticket.

  • From this day onward there will be no more updates for Arcantus as CBEN server will come to an end on 5th March 2019. Thank you for you hard work! Hope I see you in future.

  • B - Blue Gate
  • R - Red Gate

  • Haku route: BBBRR
  • Berz route: RRBRB
  • Frac route: BRRBB
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