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DESCRIPTION:

  • A kindhearted flower knight who serves an ancient tree spirit. She's made punishing poachers after rare and exotic plants her duty and does so with great relish.

StatsEdit

Blume
Blume
Statistics
Type Support
Size Small
Cost 600
Capacity 630
Hit Points 280
Strength 11
Technique 13
Walking 18
Flying 13
Toughness 6
Wonder Bit Beam Bit
Obtainable fromI really hate how it doesnt keep my space.
Queen Garnet Garapon Silver Prize


PartsEdit

Part Name Image Size Type Price Cost Notes
Blume BD Blume BD S Sup -- +320 -
Blume HD Blume HD M Sup -- +105 Sub: Ammo Supply
Blume LG Blume LG S Sup -- +90 Sub: Bind Kick
Blume BS Blume BS S Sup -- +25 -
Blume AM Blume AM S All -- +30 x2


Part Name HP STR TEC WLK FLY TGH
Blume BD +185 +8 +8 +11 +7 +6
Blume HD +25 -1 +2 +1 +1 +2
Blume LG +25 +2 -1 +3 - +1
Blume BS +15 - - +1 +3 -1
Blume AM +15 +1 +2 +1 +1 -1

Default WeaponsEdit

  • Wonder Bit: Beam Bit
Blume HD
Equip Stats Weapon Stats
Cost +105 Class: Ammo Supply
HP +25 Damage: -
STR -1 Force/Power: 0
TEC +2 Ammo/Rate: 10
WLK +1 Range: 100
FLY +1 Attack Speed: 220
TGH +2 Interval/Rate: 2000


Blume LG
Equip Stats Weapon Stats
Cost +90 Class: Bind Kick
HP +25 Damage: -
STR +2 Force/Power: 22
TEC -1 Ammo/Rate: -
WLK +3 Range: 80
FLY - Attack Speed: 70
TGH +1 Interval/Rate: 2000


NOTE: Blume LG inflicts Bind.

Custom CartridgeEdit

Name LVL Cost Description
Cost Capacity +70 (x6) - +25 Raises robots cost capacity by 70 and HP by 14.
Shell Guard - +20 Decreases Damage from bullet type projectiles by 10%.
Sword Guard - +30 Decreases Damage from melee attacks by 25% (50% for AIR bots).
Beam Guard - +30 Decreases Damage from beam type projectiles by 30% (55% for ART bots).
Blast Guard - +30 Decreases Damage from explosive type projectiles by 50% (55% for LND bots).
Sway - +20 Allows you to pass through other bots if you dash while running.
Boost Run - +20 Uses boost gauge to increase running speed.
Short Boost 6 +20 Instead of dashing, you will jump a short distance.
Float Dash 6 +20 Instead of dashing, you will move by flying close to the ground.
Quick Land 6 +25 Allows You to make a quicker landing from the air.
Absorb Bump 6 +10 Robot will not move when bumped into by other robots.
Anti Burning 6 +20 Allows robot to move normally even when on fire.
Stealth System 9 +40 Makes robot invisible on enemy radar.
Moving Burst 9 +20 Allows you to move for awhile while firing all weapons.
Broad Radar 9 +30 Allows robot to view all enemies on radar.
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