• The gallant captain of the Space Pirate vessel, the "Queen Garnet". After her brief stint as a student, she's quickly returned to being a dependable captain.


Captain Sunny S
Captain Sunny S
Type Land
Size Small
Cost 825
Capacity 890
Hit Points 350
Strength 20
Technique 4
Walking 26
Flying 8
Toughness 17
Wonder Bit Queen Garnet
Obtainable fromI really hate how it doesnt keep my space.
Queen Garnet Garapon 2 Gold Prize


Part Name Image Size Type Price Cost Notes
Sunny BD4 Sunny BD4 S Lnd -- +480 -
Sunny HD4 Sunny HD4 S Lnd -- +35 Locked, Tune Slot
Sunny LG2 Sunny LG2 S Lnd -- +40 Locked
Sunny AM3 Sunny AM3 S Lnd -- +35 Locked
Sunny AM4 Sunny AM4 S Lnd -- +35 Locked
Captain Anchor II Captain Anchor II M All -- +90 Attachable only to AM2 & AM4, no Tune Slot, Battle Mode Main: Blow Shot, Sub: Mode Change, Battle Mode Sub: Tackle
Captain Anchor@ Captain Anchor@ S Lnd -- +110 Attachable only to Captain Anchor, Alpha and SP, Tune Slot, Main: Guard, Sub: Anchor Swing
Sunny's Pirate Hat II Sunny's Pirate Hat II N/A All -- - Headgear Accessories
Manizou Hairpin Manizou Hairpin N/A All -- - Glasses Accessories

Default WeaponsEdit

  • Wonder Bit: Queen Garnet Queen Garnet WB
Captain Anchor
Equip Stats: Weapon Stats:
HP - Name: Blow Shot Mode Change / Tackle
STR - Force: 15 32
TEC - Ammo: 15 -
WLK - Range: 200 0 / 110
FLY - Speed: 500 100 / 150
TGH - Int.: 1000 500

NOTE: Captain Anchor II inflicts Powerless Beta status effect.

Custom CartridgeEdit

Name LVL Cost Description
Cost Capacity +70 (x6) - +25 Raises robots cost capacity by 70 and HP by 10.
Shell Guard - +20 Decreases Damage from bullet type projectiles by 10%.
Sword Guard - +20 Decreases Damage from melee attacks by 25% (50% for AIR bots).
Blast Guard - +15 Decreases Damage from explosive type projectiles by 50% (55% for LND bots).
Boost Run - +15 Uses boost gauge to increase running speed.
Sway - +15 Allows you to pass through other bots if you dash while running.
Short Boost - +15 Instead of dashing, you will jump a short distance.
Tough Runner - +20 Decreases chance of being stunned when attacked while running.
Absorb Bump 6 +15 Robot will not move when bumped into by other robots.
Quick Land 6 +25 Allows You to make a quicker landing from the air.
Stun Regain 6 +15 Restores a small amount of HP whenever stunned.
Quick Jump 6 +30 Allows you to reach maximum altitude quicker.
Fast Recovery 9 +30 Status effects will only last half as long as usual.
Stealth System 9 +40 Makes robot invisible on enemy radar.
Assault Step 9 +15 Allows you to use the custom dash action "Assault Step". Steps quickly forward, and jumps left and right.

Video Demonstration

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