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{{Tough Runner|-|30}} |
{{Tough Runner|-|30}} |
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{{Sway|-|20}} |
{{Sway|-|20}} |
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− | {{Boost Run| |
+ | {{Boost Run|6|15}} |
− | {{Short Boost| |
+ | {{Short Boost|6|20}} |
− | {{Stealth System| |
+ | {{Stealth System|6|40}} |
− | {{Absorb Bump| |
+ | {{Absorb Bump|6|15}} |
− | {{Soul Eater| |
+ | {{Soul Eater|9|40}} |
− | {{Broad Radar| |
+ | {{Broad Radar|9|40}} |
− | {{Sniper Sight| |
+ | {{Sniper Sight|9|20}} |
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Revision as of 08:24, 1 April 2018
DESCRIPTION:
- In order to better protect his subordinates, Cosmo Kaiser returned to the front lines. His skills as a commander are sorely missed, but his troops have faith in him all the same.
Stats
Cosmo Kaiser IF | |
---|---|
Statistics | |
Type | Land |
Size | Large |
Cost | 725 |
Capacity | 855 |
Hit Points | 440 |
Strength | 14 |
Technique | 15 |
Walking | 17 |
Flying | 9 |
Toughness | 17 |
Wonder Bit | Machinegun Bit |
Obtainable from | |
Mythology Gara III | Silver Prize |
Parts
Part Name | HP | STR | TEC | WLK | FLY | TGH |
---|---|---|---|---|---|---|
Cosmo Kaiser BD3 | +295 | +1 | +15 | +11 | +10 | +12 |
Cosmo Kaiser HD2 | +25 | - | +2 | +2 | - | +1 |
Cosmo Kaiser LG2 | +30 | -1 | - | +3 | +1 | +2 |
Cosmo Kaiser BS2 | +25 | +2 | +1 | +1 | +2 | -1 |
Cosmo Kaiser AM2 | +20 | +1 | +1 | +1 | - | +2 |
Crystal Pikebunker | - | - | - | - | - | - |
Default Weapons
- Wonder Bit: Machinegun Bit
Cosmo Kaiser AM2 | |||
---|---|---|---|
Equip Stats | Weapon Stats | ||
Cost | +65 | Class: | Parry Charge |
HP | +20 | Damage: | - |
STR | +1 | Force/Power: | 0 |
TEC | +1 | Ammo/Rate: | 15 |
WLK | +1 | Range: | 110 |
FLY | - | Attack Speed: | 200 |
TGH | +2 | Interval/Rate: | 500 |
Cosmo Kaiser BD3 | |||
---|---|---|---|
Equip Stats | Weapon Stats | ||
Cost | +515 | Class: | Heat Gatling |
HP | +295 | Damage: | Blast |
STR | +1 | Force/Power: | 6 |
TEC | +15 | Ammo/Rate: | 1000 |
WLK | +11 | Range: | 220 |
FLY | +10 | Attack Speed: | 420 |
TGH | +12 | Interval/Rate: | 200 |
Crystal Pikebunker | |||
---|---|---|---|
Equip Stats | Weapon Stats | ||
Cost | +90 | Class: | Blast Pile |
HP | - | Damage: | Melee |
STR | - | Force/Power: | 38 |
TEC | - | Ammo/Rate: | - |
WLK | - | Range: | 90 |
FLY | - | Attack Speed: | 80 |
TGH | - | Interval/Rate: | 500 |
NOTE: Crystal Pikebunker deals TEC damage.
Custom Cartridge
Name | LVL | Cost | Description |
---|---|---|---|
Cost Capacity +80 (x7) | - | +20 | Raises robots cost capacity by 80 and HP by 9. |
Shell Guard | - | +20 | Decreases Damage from bullet type projectiles by 10%. |
Sword Guard | - | +20 | Decreases Damage from melee attacks by 25% (50% for AIR bots). |
Blast Guard | - | +15 | Decreases Damage from explosive type projectiles by 50% (55% for LND bots). |
Tough Runner | - | +30 | Decreases chance of being stunned when attacked while running. |
Sway | - | +20 | Allows you to pass through other bots if you dash while running. |
Boost Run | 6 | +15 | Uses boost gauge to increase running speed. |
Short Boost | 6 | +20 | Instead of dashing, you will jump a short distance. |
Stealth System | 6 | +40 | Makes robot invisible on enemy radar. |
Absorb Bump | 6 | +15 | Robot will not move when bumped into by other robots. |
Soul Eater | 9 | +40 | Restores a small amount of HP whenever you destroy a robot in the Arena. |
Broad Radar | 9 | +40 | Allows robot to view all enemies on radar. |
Sniper Sight | 9 | +20 | Enemies will not be alerted when you have locked on to them. |