Cosmic Break Wiki
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Revision as of 08:24, 1 April 2018

DESCRIPTION:

  • In order to better protect his subordinates, Cosmo Kaiser returned to the front lines. His skills as a commander are sorely missed, but his troops have faith in him all the same.

Stats

Cosmo Kaiser IF
Cosmo Kaiser IF
Statistics
Type Land
Size Large
Cost 725
Capacity 855
Hit Points 440
Strength 14
Technique 15
Walking 17
Flying 9
Toughness 17
Wonder Bit Machinegun Bit
Obtainable fromI really hate how it doesnt keep my space.
Mythology Gara III Silver Prize


Parts

Part Name Image Size Type Price Cost Notes
Cosmo Kaiser BD3 Cosmo Kaiser BD3 L Lnd -- +515 Main: Heat Gatling
Cosmo Kaiser HD2 Cosmo Kaiser HD2 M All -- +45 -
Cosmo Kaiser LG2 Cosmo Kaiser LG2 L All -- +50 -
Cosmo Kaiser BS2 Cosmo Kaiser BS2 L Lnd -- +40 -
Cosmo Kaiser AM2 Cosmo Kaiser AM2 L Lnd -- +65 x2, Sub: Parry Charge
Crystal Pikebunker Crystal Pikebunker L Lnd -- +90 Sub: Blast Pile


Part Name HP STR TEC WLK FLY TGH
Cosmo Kaiser BD3 +295 +1 +15 +11 +10 +12
Cosmo Kaiser HD2 +25 - +2 +2 - +1
Cosmo Kaiser LG2 +30 -1 - +3 +1 +2
Cosmo Kaiser BS2 +25 +2 +1 +1 +2 -1
Cosmo Kaiser AM2 +20 +1 +1 +1 - +2
Crystal Pikebunker - - - - - -

Default Weapons

  • Wonder Bit: Machinegun Bit
Cosmo Kaiser AM2
Equip Stats Weapon Stats
Cost +65 Class: Parry Charge
HP +20 Damage: -
STR +1 Force/Power: 0
TEC +1 Ammo/Rate: 15
WLK +1 Range: 110
FLY - Attack Speed: 200
TGH +2 Interval/Rate: 500


Cosmo Kaiser BD3
Equip Stats Weapon Stats
Cost +515 Class: Heat Gatling
HP +295 Damage: Blast
STR +1 Force/Power: 6
TEC +15 Ammo/Rate: 1000
WLK +11 Range: 220
FLY +10 Attack Speed: 420
TGH +12 Interval/Rate: 200


Crystal Pikebunker
Equip Stats Weapon Stats
Cost +90 Class: Blast Pile
HP - Damage: Melee
STR - Force/Power: 38
TEC - Ammo/Rate: -
WLK - Range: 90
FLY - Attack Speed: 80
TGH - Interval/Rate: 500


NOTE: Crystal Pikebunker deals TEC damage.

Custom Cartridge

Name LVL Cost Description
Cost Capacity +80 (x7) - +20 Raises robots cost capacity by 80 and HP by 9.
Shell Guard - +20 Decreases Damage from bullet type projectiles by 10%.
Sword Guard - +20 Decreases Damage from melee attacks by 25% (50% for AIR bots).
Blast Guard - +15 Decreases Damage from explosive type projectiles by 50% (55% for LND bots).
Tough Runner - +30 Decreases chance of being stunned when attacked while running.
Sway - +20 Allows you to pass through other bots if you dash while running.
Boost Run 6 +15 Uses boost gauge to increase running speed.
Short Boost 6 +20 Instead of dashing, you will jump a short distance.
Stealth System 6 +40 Makes robot invisible on enemy radar.
Absorb Bump 6 +15 Robot will not move when bumped into by other robots.
Soul Eater 9 +40 Restores a small amount of HP whenever you destroy a robot in the Arena.
Broad Radar 9 +40 Allows robot to view all enemies on radar.
Sniper Sight 9 +20 Enemies will not be alerted when you have locked on to them.