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DESCRIPTION:

  • A new-generation AXIS robot utilizing an earth elemental Sorcery Engine to achieve submersion in solid ground. It makes use of its thick armor to overpower enemies.

StatsEdit

Digaius
Digaius
Statistics
Type Land
Size Large
Cost 1030
Capacity 1055
Hit Points 480
Strength 24
Technique 5
Walking 16
Flying 7
Toughness 24
Wonder Bit Dig Dive (Locked)
Obtainable fromI really hate how it doesnt keep my space.
Halloween Garapon Gold Prize


PartsEdit

Part Name Image Size Type Price Cost Notes
Digaius BD Digaius BD L Lnd -- +560 Main: Ground Guard
Digaius HD Digaius HD M Lnd -- +35 -
Digaius HDJ Digaius HDJ L Lnd -- - 1 tune slot
Digaius LG Digaius LG L All -- +50 -
Digaius BS Digaius BS L Lnd -- +35 -
Digaius AM Digaius AM L Lnd -- +40 x2
Digaius AMJ Digaius AMJ M All -- - x2
Gaia Pile Gaia Pile LL Lnd -- +120 Attachable only to AM, Tune Slot, Sub: Carry Charge
Gaia Rammer Gaia Rammer LL Lnd -- +150 Attachable only to AM, Tune Slot, Main: Shock Wave, Sub: Quake Attack



Default WeaponsEdit

  • Wonder Bit: Dig Dive (Locked) Dig Dive WB
Digaius BD
Equip Stats Weapon Stats
Cost +560 Class: Ground Guard
HP +320 Damage: -
STR +16 Force/Power: 0
TEC +5 Ammo/Rate: 10
WLK +12 Range: 0
FLY +5 Attack Speed: 10
TGH +13 Interval/Rate: 1000


Gaia Pile
Equip Stats Weapon Stats
Cost +120 Class: Carry Charge
HP - Damage: Melee
STR - Force/Power: 32
TEC - Ammo/Rate: 10
WLK - Range: 140
FLY - Attack Speed: 250
TGH - Interval/Rate: 500


Gaia Rammer
Equip Stats: Weapon Stats:
COST +150 MAIN SUB
HP - Name: Shock Wave Quake Attack
STR - Force: 20 34
TEC - Ammo: 30 -
WLK - Range: 200 120
FLY - Speed: 300 20
TGH - Int.: 1000 500


NOTE: When Dig Dive WB activated, you gain Crimson Veil, Speed Up, Dash Restrict, Jam Bullet, Extend Boost Run & 60% All Guard. But when either deactivated or using any other sub weapon resulted in WB gauge depletion.

NOTE: Powerless status effect will not work against his Gaia Rammer, Quake Attack sub weapon.

Custom CartridgeEdit

Name LVL Cost Description
Cost Capacity +60 (x6) - +15 Raises robots cost capacity by 60 and HP by 6.
Shell Guard - +20 Decreases Damage from bullet type projectiles by 10%.
Sword Guard - +20 Decreases Damage from melee attacks by 25% (50% for AIR bots).
Blast Guard - +15 Decreases Damage from explosive type projectiles by 50% (55% for LND bots).
Boost Run - +15 Uses boost gauge to increase running speed.
Short Boost - +15 Instead of dashing, you will jump a short distance.
Sway - +15 Allows you to pass through other bots if you dash while running.
Quick Boost - +20 Boost gauge will recharge 30% faster.
Tough Runner 6 +20 Decreases chance of being stunned when attacked while running.
Quick Land 6 +25 Allows You to make a quicker landing from the air.
Absorb Bump 6 +15 Robot will not move when bumped into by other robots.
Stun Regain 6 +15 Restores a small amount of HP whenever stunned.
Soul Eater 9 +40 Restores a small amount of HP whenever you destroy a robot in the Arena.
Fast Recovery 9 +30 Status effects will only last half as long as usual.
Broad Radar 9 +50 Allows robot to view all enemies on radar.

Video Demonstration

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