• An archer who hones her skills in preparation for a new generation of combat in order to better protect her best friend, whom she is sworn to serve.


Ex Melfi HEART
Ex Melfi HEART
Type Support
Size Small
Cost 835
Capacity 885
Hit Points 330
Strength 10
Technique 18
Walking 16
Flying 16
Toughness 13
Wonder Bit Automatic Gun Bit
Obtainable fromI really hate how it doesnt keep my space.
Mega Garapon Gold Prize


Part Name Image Size Type Price Cost Notes
Ex Melfi BD2 Ex Melfi BD2 S Sup -- +445 Handheld Weapon Slot
Ex Melfi HD2 Ex Melfi HD2 S Sup -- +40 Locked
Ex Melfi LG2 Ex Melfi LG2 S Sup -- +50 Locked
Ex Melfi BS2 Ex Melfi BS2 S Sup 30Rt +30 -
Ex Melfi AM3 Ex Melfi AM3 S Sup -- +35 Locked
Ex Melfi AM4 Ex Melfi AM4 S Sup -- +135 Locked, Main: Shock Arrow, Sub: Arrow Rain
Ex Sacred Bow Ex Sacred Bow S Sup -- +100 Locked, Main: Repair Arrow, Sub: ECM Arrow
Ex Melfi Gear H Ex Melfi Gear H N/A All -- - Headgear Accessories

Default WeaponsEdit

  • Wonder Bit: Automatic Gun Bit
Ex Melfi AM4 (Locked)
Equip Stats: Weapon Stats:
HP +20 Name: Shock Arrow Arrow Rain
STR +2 Force: 7 26
TEC +2 Ammo: 360 40
WLK +2 Range: 300 250
FLY -1 Speed: 330 500
TGH - Int.: 400 500

Ex Sacred Bow (Locked)
Equip Stats: Weapon Stats:
HP - Name: Repair Arrow ECM Arrow
STR - Force: 0 25
TEC - Ammo: 15 120
WLK - Range: 210 300
FLY - Speed: 300 350
TGH - Int.: 500 1000

Custom CartridgeEdit

Name LVL Cost Description
Cost Capacity +70 (x6) - +25 Raises robots cost capacity by 70 and HP by 10.
Shell Guard - +20 Decreases Damage from bullet type projectiles by 10%.
Sword Guard - +30 Decreases Damage from melee attacks by 25% (50% for AIR bots).
Beam Guard - +30 Decreases Damage from beam type projectiles by 30% (55% for ART bots).
Blast Guard - +30 Decreases Damage from explosive type projectiles by 50% (55% for LND bots).
Sway - +20 Allows you to pass through other bots if you dash while running.
Short Boost - +20 Instead of dashing, you will jump a short distance.
Boost Run - +20 Uses boost gauge to increase running speed.
Float Dash - +20 Instead of dashing, you will move by flying close to the ground.
Quick Land 6 +25 Allows You to make a quicker landing from the air.
Quick Jump 6 +30 Allows you to reach maximum altitude quicker.
Fast Recovery 6 +20 Status effects will only last half as long as usual.
Absorb Bump 6 +10 Robot will not move when bumped into by other robots.
Stealth System 9 +40 Makes robot invisible on enemy radar.
Broad Radar 9 +30 Allows robot to view all enemies on radar.
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