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(ミルル・ミゥ) DESCRIPTION:

  • From a clan of "Raging Bulls" comes the uncharacteristically weak-willed and timid Miruru. Long time friend to Lazflamme, she seeks personal growth and began combat training.

Stats[]

Miruru Miu
Miruru Miu
Statistics
Type Artillery
Size Small
Cost 850
Capacity 875
Hit Points 340
Strength 7
Technique 21
Walking 17
Flying 17
Toughness 11
Wonder Bit Missile Bit
Obtainable fromI really hate how it doesnt keep my space.
EX Garapon Gold Prize


Parts[]

Part Name Image Size Type Price Cost Notes
Miruru Miu BD Miruru Miu BD S Art -- +480 BS Slot
Miruru Miu HD Miruru Miu HD M Art -- +35 Locked
Miruru Miu LG Miruru Miu LG S Art -- +40 Locked
Miruru Miu AM Miruru Miu AM S Art -- +35 Locked, Battle Mode Main: Charge Axe
Miruru Miu AM2 Miruru Miu AM2 S Art -- +35 Locked, Battle Mode Sub: Tornado Swing
Labyrinthaxe Labyrinthaxe M Art -- +225 Attachable only to Miruru Miu AM, Battle Mode Main: Missile, Sub: Mode Change, Battle Mode Sub: Push Missile
Miruru Horn N/A All -- - Headgear Accessories



Default Weapons[]

  • Wonder Bit: Missile Bit
Miruru Miu AM (Locked)
Equip Stats Weapon Stats
Cost +35 Class: Charge Axe
HP +20 Damage: ?
STR - Force/Power: 35
TEC +2 Ammo/Rate: 50
WLK +1 Range: 320
FLY +1 Attack Speed: 300
TGH +1 Interval/Rate: 1000


Miruru Miu AM2 (Locked)
Equip Stats Weapon Stats
Cost +35 Class: Tornado Swing
HP +20 Damage: ?
STR - Force/Power: 25
TEC +2 Ammo/Rate: -
WLK +1 Range: 40
FLY +1 Attack Speed: 40
TGH +1 Interval/Rate: 500


Labyrinthaxe
Equip Stats: Weapon Stats:
COST +225 MAIN SUB
HP - Name: Missile Mode Change / Push Missile
STR - Force: 17 0 / 20
TEC - Ammo: 400 - / 200
WLK - Range: 280 0 / 340
FLY - Speed: 240 0 / 210
TGH - Int.: 340 1200 / 1000


NOTE: Miruru Miu AM2 inflicts Support Rejection status effect.

Custom Cartridge[]

Name LVL Cost Description
Cost Capacity +70 (x6) - +25 Raises robots cost capacity by 70 and HP by 10.
Shell Guard - +20 Decreases Damage from bullet type projectiles by 10%.
Beam Guard - +15 Decreases Damage from beam type projectiles by 30% (55% for ART bots).
Blast Guard - +20 Decreases Damage from explosive projectiles by 50% (55% for LND bots).
Sway - +20 Allows you to pass through other bots if you dash while running.
Boost Run - +15 Uses boost gauge to increase running speed.
Short Boost - +20 Instead of dashing, you will jump a short distance.
Float Dash 6 +20 Instead of dashing, you will move by flying close to the ground.
Quick Land 6 +25 Allows You to make a quicker landing from the air.
Absorb Bump 6 +15 Robot will not move when bumped into by other robots.
Quick Boost 6 +20 Boost gauge will recharge 30% faster.
Fast Recovery 9 +30 Status effects will only last half as long as usual.
Sniper Sight 9 +20 Enemies will not be alerted when you have locked on to them.
Broad Radar 9 +40 Allows robot to view all enemies on radar.
Stun Regain 9 +30 Restores a small amount of HP whenever stunned.

Variation[]

Gallery[]

Video Demonstration

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