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DESCRIPTION:

  • Wishing only for a peaceful universe, 2 robots combined their hearts and bodies as one to create completely new warrior with the power to fight against a tremendous evil.

StatsEdit

Heldtkaiser
Heldtkaiser
Statistics
Type Artillery
Size Large
Cost 1055
Capacity 1055
Hit Points 435
Strength 9
Technique 22
Walking 14
Flying 14
Toughness 17
Wonder Bit ZweiSonne (Locked)
Obtainable fromI really hate how it doesnt keep my space.
Extra Origin Garapon Silver Prize


PartsEdit

Part Name Image Size Type Price Cost Notes
Heldtkaiser BD Heldtkaiser BD L Art -- +610 Main: Bazooka
Heldtkaiser HD Heldtkaiser HD L Art -- +35 -
Heldtkaiser LG Heldtkaiser LG L Art -- +45 -
Heldtkaiser BS Heldtkaiser BS L Art -- +155 Locked, Main: Missile, Sub: Double Shot
Heldtkaiser AM Heldtkaiser AM L Art -- +70 x2, Main: Missile
Kaiser Gewitter Kaiser Gewitter L Art -- +70 Attachable only to AM, Main: Jammer Rifle, Sub: Blow Attack


Part Name HP STR TEC WLK FLY TGH
Heldtkaiser BD +295 +6 +13 +12 +9 +9
Heldtkaiser HD +25 - -1 +2 +2 +2
Heldtkaiser LG +35 -1 +2 +2 +1 +1
Heldtkaiser BS +30 - +4 - +2 +1
Heldtkaiser AM +25 +2 +2 -1 - +2
Kaiser Gewitter - - - - - -

Default WeaponsEdit

  • Wonder Bit: ZweiSonne ZweiSonne WB
Heldtkaiser AM
Equip Stats Weapon Stats
Cost +70 Class: Missile
HP +25 Damage: Blast
STR +2 Force/Power: 10
TEC +2 Ammo/Rate: 300
WLK -1 Range: 320
FLY - Attack Speed: 280
TGH +2 Interval/Rate: 1000


Heldtkaiser BD
Equip Stats Weapon Stats
Cost +610 Class: Bazooka
HP +295 Damage: Blast
STR +6 Force/Power: 26
TEC +13 Ammo/Rate: 200
WLK +12 Range: 330
FLY +9 Attack Speed: 400
TGH +9 Interval/Rate: 800


Heldtkaiser BS
Equip Stats: Weapon Stats:
COST +155 MAIN SUB
HP +30 Name: Missile Double Shot
STR - Force: 14 35
TEC +4 Ammo: 300 -
WLK - Range: 300 330
FLY +2 Speed: 220 450
TGH +1 Int.: 1000 1000


Kaiser Gewitter
Equip Stats: Weapon Stats:
COST +70 MAIN SUB
HP - Name: Jammer Rifle Blow Attack
STR - Force: 18 10
TEC - Ammo: 100 25
WLK - Range: 330 150
FLY - Speed: 400 570
TGH - Int.: 500 500


Custom CartridgeEdit

Name LVL Cost Description
Cost Capacity +50 (x7) - +10 Raises robots cost capacity by 50 and HP by 6.
Shell Guard - +20 Decreases Damage from bullet type projectiles by 10%.
Beam Guard - +15 Decreases Damage from beam type projectiles by 30% (55% for ART bots).
Blast Guard - +20 Decreases Damage from explosive projectiles by 50% (55% for LND bots).
Sway - +20 Allows you to pass through other bots if you dash while running.
Boost Run - +15 Uses boost gauge to increase running speed.
Float Dash - +20 Instead of dashing, you will move by flying close to the ground.
Short Boost - +20 Instead of dashing, you will jump a short distance.
Stun Regain 6 +30 Restores a small amount of HP whenever stunned.
Absorb Bump 6 +15 Robot will not move when bumped into by other robots.
Moving Burst 6 +10 Allows you to move for awhile while firing all weapons.
Sniper Sight 9 +20 Enemies will not be alerted when you have locked on to them.
Broad Radar 9 +40 Allows robot to view all enemies on radar.
Stealth System 9 +40 Makes robot invisible on enemy radar.

VariationEdit

GalleryEdit

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