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DESCRIPTION:

  • Once a nameless soldier of the Gigandroff Empire, Kuhl was taken captive by the Lebruck army. She now serves under Colonel Zweig in order to repay her kindness.

Stats Edit

Kuhl
Kuhl
Statistics
Type Land
Size Small
Cost 855
Capacity 915
Hit Points 340
Strength 26
Technique 4
Walking 21
Flying 9
Toughness 18
Wonder Bit Voltic Charge
Obtainable fromI really hate how it doesnt keep my space.
Mega Garapon Gold Prize


PartsEdit

Part Name Image Size Type Price Cost Notes
Kuhl BD Kuhl BD S Lnd -- +495 -
Kuhl HD Kuhl HD S Lnd -- - Locked, Tune Slot
Kuhl LG Kuhl LG S Lnd -- +35 Locked
Kuhl BS Kuhl BS S Lnd -- +35 Locked
Kuhl AM Kuhl AM S Lnd -- +35 Locked, no Tune Slot, Battle Mode Main: Volt Shot
Kuhl AM2 Kuhl AM2 S Lnd -- +35 Locked
Volt Gauntlet Volt Gauntlet S Lnd -- - Locked with Kuhl AM, Battle Mode Sub: Volt Impact
Volt Gauntlet2 Volt Gauntlet2 S Lnd -- - Locked with Kuhl AM2, Battle Mode Main: Parry, Battle Mode Sub: Volt Gauntlet
Voltic Power Voltic Power S Lnd -- +220 Attachable only to Kuhl BD, no Tune Slot, Sub: Mode Change
Crescenta Ribbon Crescenta Ribbon N/A All -- - Headgear Accessories
Kuhl Gear Kuhl Gear N/A All -- - Glasses Accessories



Default WeaponsEdit

  • Wonder Bit: Voltic Charge Voltic Charge WB
Voltic Power
Equip Stats Weapon Stats
Cost +220 Class: Mode Change
HP - Damage: -
STR - Force/Power: 0
TEC - Ammo/Rate: -
WLK - Range: 0
FLY - Attack Speed: 0
TGH - Interval/Rate: 500


Kuhl AM
Equip Stats Weapon Stats
Cost +35 Class: Volt Shot
HP +20 Damage:  ?
STR +2 Force/Power: 15
TEC - Ammo/Rate: 200
WLK +1 Range: 250
FLY - Attack Speed: 570
TGH +2 Interval/Rate: 500


Volt Gauntlet
Equip Stats Weapon Stats
Cost +- Class: Volt Impact
HP - Damage:  ?
STR - Force/Power: 1
TEC - Ammo/Rate: 10
WLK - Range: 300
FLY - Attack Speed: 100
TGH - Interval/Rate: 1000


Volt Gauntlet2
Equip Stats: Weapon Stats:
COST +- MAIN SUB
HP - Name: Parry Volt Gauntlet
STR - Force: 0 32
TEC - Ammo: 30 -
WLK - Range: 0 91
FLY - Speed: 10 110
TGH - Int.: 1000 500


NOTE: Voltic Charge WB automatically recharges its own even when not attacking anything.

Custom Cartridges Edit

Name LVL Cost Description
Cost Capacity +70 (x6) - +25 Raises robots cost capacity by 70 and HP by 9.
Shell Guard - +20 Decreases Damage from bullet type projectiles by 10%.
Sword Guard - +20 Decreases Damage from melee attacks by 25% (50% for AIR bots).
Blast Guard - +15 Decreases Damage from explosive type projectiles by 50% (55% for LND bots).
Boost Run - +15 Uses boost gauge to increase running speed.
Sway - +15 Allows you to pass through other bots if you dash while running.
Short Boost - +15 Instead of dashing, you will jump a short distance.
Quick Jump - +30 Allows you to reach maximum altitude quicker.
Sniper Sight 6 +20 Enemies will not be alerted when you have locked on to them.
Quick Land 6 +25 Allows You to make a quicker landing from the air.
Stun Regain 6 +15 Restores a small amount of HP whenever stunned.
Fast Recovery 6 +30 Status effects will only last half as long as usual.
Stealth System 9 +40 Makes robot invisible on enemy radar.
Broad Radar 9 +50 Allows robot to view all enemies on radar.
Assault Step 9 +15 Allows you to use the custom dash action "Assault Step". Steps quickly forward, and jumps left and right.

VariationEdit

Video Demonstration

GalleryEdit

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