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DESCRIPTION:

  • Before her fateful encounter, Kuhl was once a nameless soldier of the Gigandroff Empire, brainwashed to destroy her memories and any sense of self.

Stats Edit

Kuhl 131
Kuhl 131
Statistics
Type Land
Size Small
Cost 855
Capacity 915
Hit Points 340
Strength 23
Technique 4
Walking 20
Flying 9
Toughness 18
Wonder Bit Voltic Charge
Obtainable fromI really hate how it doesnt keep my space.
Limited Garapon Gold Prize


PartsEdit

Part Name Image Size Type Price Cost Notes
Kuhl BD2 Kuhl BD2 S Lnd -- +495 -
Kuhl HD2 Kuhl HD2 S Lnd -- - Locked, Tune Slot
Kuhl LG2 Kuhl LG2 S Lnd -- +35 Locked
Kuhl BS2 Kuhl BS2 S Lnd -- +35 Locked
Kuhl AM3 Kuhl AM3 S Lnd -- +35 Locked, no Tune Slot, Battle Mode Main: Volt Shot
Kuhl AM4 Kuhl AM4 S Lnd -- +35 Locked
Volt Gauntlet II Volt Gauntlet II S Lnd -- - Locked with Kuhl AM, Battle Mode Sub: Volt Impact
Volt Gauntlet II2 Volt Gauntlet II2 S Lnd -- - Locked with Kuhl AM2, Battle Mode Main: Parry, Battle Mode Sub: Volt Gauntlet
Voltic Power II Voltic Power II S Lnd -- +220 Attachable only to Kuhl BD & BD2, no Tune Slot, Sub: Mode Change



Default WeaponsEdit

  • Wonder Bit: Voltic Charge Voltic Charge WB
Voltic Power II
Equip Stats Weapon Stats
Cost +220 Class: Mode Change
HP - Damage: -
STR - Force/Power: 0
TEC - Ammo/Rate: -
WLK - Range: 0
FLY - Attack Speed: 0
TGH - Interval/Rate: 500


Kuhl AM3
Equip Stats Weapon Stats
Cost +35 Class: Volt Shot
HP +20 Damage:  ?
STR +2 Force/Power: 5
TEC - Ammo/Rate: 200
WLK +1 Range: 200
FLY - Attack Speed: 570
TGH +2 Interval/Rate: 500


Volt Gauntlet II
Equip Stats Weapon Stats
Cost +- Class: Volt Impact
HP - Damage:  ?
STR - Force/Power: 1
TEC - Ammo/Rate: 10
WLK - Range: 300
FLY - Attack Speed: 100
TGH - Interval/Rate: 1000


Volt Gauntlet II2
Equip Stats: Weapon Stats:
COST +- MAIN SUB
HP - Name: Parry Volt Gauntlet
STR - Force: 0 32
TEC - Ammo: 30 -
WLK - Range: 0 91
FLY - Speed: 10 110
TGH - Int.: 1000 500


Custom Cartridges Edit

Name LVL Cost Description
Cost Capacity +70 (x6) - +25 Raises robots cost capacity by 70 and HP by 9.
Shell Guard - +20 Decreases Damage from bullet type projectiles by 10%.
Sword Guard - +20 Decreases Damage from melee attacks by 25% (50% for AIR bots).
Blast Guard - +15 Decreases Damage from explosive type projectiles by 50% (55% for LND bots).
Boost Run - +15 Uses boost gauge to increase running speed.
Sway - +15 Allows you to pass through other bots if you dash while running.
Short Boost - +15 Instead of dashing, you will jump a short distance.
Quick Jump - +30 Allows you to reach maximum altitude quicker.
Sniper Sight 6 +20 Enemies will not be alerted when you have locked on to them.
Quick Land 6 +25 Allows You to make a quicker landing from the air.
Stun Regain 6 +15 Restores a small amount of HP whenever stunned.
Fast Recovery 6 +30 Status effects will only last half as long as usual.
Stealth System 9 +40 Makes robot invisible on enemy radar.
Broad Radar 9 +50 Allows robot to view all enemies on radar.
Assault Step 9 +15 Allows you to use the custom dash action "Assault Step". Steps quickly forward, and jumps left and right.
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