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DESCRIPTION:

  • The Djinni of the Red Lamp. Clad in flickering flames, her dance bewitches all who gaze upon her. Upon losing her vessel she became a masterless, stray Djinni.

StatsEdit

Prome
Prome
Statistics
Type Land
Size Small
Cost 825
Capacity 925
Hit Points 340
Strength 19
Technique 6
Walking 23
Flying 12
Toughness 15
Wonder Bit Flame Rondo
Obtainable fromI really hate how it doesnt keep my space.
Ancient Lamp Garapon Gold Prize


PartsEdit

Part Name Image Size Type Price Cost Notes
Prome BD Prome BD S Lnd -- +480 BS Slot, Dance Mode Main: Guard
Prome LG Prome LG S Lnd -- +40 Locked, Dance Mode Sub: Magical Dance
Prome HD Prome HD S Lnd -- +35 Locked
Prome AM Prome AM S Lnd -- - Locked, Dance Mode Main: Prome Blast
Emblem Hand Emblem Hand S Lnd -- +35 x2, Locked
Dancing Time Dancing Time S Lnd -- +200 Attachable only to Prome BD, Sub: Mode Change, Dance Mode Sub: Dancing Edge
Red Lamp Lid Red Lamp Lid N/A All -- - Headgear Accessories
Prome Gear Prome Gear N/A All -- - Glasses Accessories



Default WeaponsEdit

  • Wonder Bit: Flame Rondo Flame Rondo WB
Dancing Time
Equip Stats Weapon Stats
Cost +200 Class: Mode Change / Dancing Edge
HP - Damage:  ?
STR - Force/Power: 0 / 32
TEC - Ammo/Rate: -
WLK - Range: 0 / 70
FLY - Attack Speed: 0 / 85
TGH - Interval/Rate: 500


Prome AM
Equip Stats Weapon Stats
Cost +- Class: Prome Blast
HP - Damage:  ?
STR - Force/Power: 5
TEC - Ammo/Rate: 30
WLK - Range: 200
FLY - Attack Speed: 570
TGH - Interval/Rate: 1000


Prome BD
Equip Stats Weapon Stats
Cost +480 Class: Guard
HP +245 Damage: -
STR +12 Force/Power: 0
TEC +4 Ammo/Rate: 30
WLK +14 Range: 0
FLY +11 Attack Speed: 10
TGH +10 Interval/Rate: 1000


Prome LG
Equip Stats Weapon Stats
Cost +40 Class: Magical Dance
HP +30 Damage:  ?
STR - Force/Power: 32
TEC +2 Ammo/Rate: -
WLK +2 Range: 50
FLY - Attack Speed: 100
TGH +1 Interval/Rate: 500


NOTE: Gladiator status gives 30 secs effect of Sub weapon tune.

Custom CartridgeEdit

Name LVL Cost Description
Cost Capacity +70 (x6) - +25 Raises robots cost capacity by 70 and HP by 11.
Shell Guard - +20 Decreases Damage from bullet type projectiles by 10%.
Sword Guard - +20 Decreases Damage from melee attacks by 25% (50% for AIR bots).
Blast Guard - +15 Decreases Damage from explosive type projectiles by 50% (55% for LND bots).
Boost Run - +15 Uses boost gauge to increase running speed.
Sway - +15 Allows you to pass through other bots if you dash while running.
Short Boost - +15 Instead of dashing, you will jump a short distance.
Absorb Bump - +15 Robot will not move when bumped into by other robots.
Wonder Rate Up 6 +30 WB gauge's increase rate will grow when robot is damaged.
Quick Land 6 +25 Allows You to make a quicker landing from the air.
Stun Regain 6 +15 Restores a small amount of HP whenever stunned.
Quick Jump 6 +30 Allows you to reach maximum altitude quicker.
Fast Recovery 9 +30 Status effects will only last half as long as usual.
Broad Radar 9 +50 Allows robot to view all enemies on radar.
Assault Step 9 +15 Allows you to use the custom dash action "Assault Step". Steps quickly forward, and jumps left and right.

Video Demonstration

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