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DESCRIPTION:

  • Crimrose in an outfit from the far off dimension of Cosmic Angel. Can the Cosmic Heroes teach me to be moe...?

Stats[]

School Crimrose
School Crimrose
Statistics
Type Land
Size Small
Cost 700
Capacity 770
Hit Points 305
Strength 12
Technique 16
Walking 13
Flying 15
Toughness 8
Wonder Bit Axe Bit
Obtainable fromI really hate how it doesnt keep my space.
Mega Garapon Gold Prize


Parts[]

Part Name Image Size Type Price Cost Notes
School Crimrose BD School Crimrose BD S Lnd -- +505 BS slot, Sub: Moe Field
School Crimrose HD School Crimrose HD M Lnd -- - Locked
School Crimrose LG School Crimrose LG S Lnd -- +85 Locked, Sub: Crim Attack
School Crimrose AM School Crimrose AM S Lnd -- +30 Locked
School Crimrose AM2 School Crimrose AM2 S Lnd -- +30 Locked, no hand
Wonderful Bag Wonderful Bag S Lnd -- +50 Locked with AM2, Sub: Wonderful Bag
Crimrose Gear N/A All -- - Headgear Accessories



Default Weapons[]

  • Wonder Bit: Axe Bit
School Crimrose LG (Locked)
Equip Stats Weapon Stats
Cost +85 Class: Crim Attack
HP +25 Damage: Melee
STR - Force/Power: 32
TEC - Ammo/Rate: -
WLK +3 Range: 85
FLY +1 Attack Speed: 105
TGH +2 Interval/Rate: 3000


Wonderful Bag (Locked)
Equip Stats Weapon Stats
Cost +50 Class: Wonderful Bag
HP - Damage: -
STR - Force/Power: 20
TEC - Ammo/Rate: 600
WLK - Range: 350
FLY - Attack Speed: 300
TGH - Interval/Rate: 2000


Custom Cartridge[]

Name LVL Cost Description
Cost Capacity +70 (x6) - +25 Raises robots cost capacity by 70 and HP by 13.
Shell Guard - +20 Decreases Damage from bullet type projectiles by 10%.
Sword Guard - +20 Decreases Damage from melee attacks by 25% (50% for AIR bots).
Blast Guard - +15 Decreases Damage from explosive type projectiles by 50% (55% for LND bots).
Enhance Internal Weapon (x2) - +30 See table below (x2).
Boost Run - +15 Uses boost gauge to increase running speed.
Sway - +15 Allows you to pass through other bots if you dash while running.
Tough Runner - +20 Decreases chance of being stunned when attacked while running.
Short Boost 6 +15 Instead of dashing, you will jump a short distance.
Quick Land 6 +25 Allows You to make a quicker landing from the air.
Absorb Bump 6 +15 Robot will not move when bumped into by other robots.
Float Dash 6 +30 Instead of dashing, you will move by flying close to the ground.
Fast Recovery 9 +30 Status effects will only last half as long as usual.
Stealth System 9 +40 Makes robot invisible on enemy radar.

Internal upgrade effect on Moe Field[]

Level 0 1 2
FORCE 0 0 0
AMMO 3 4 5
RANGE 45 45 45
SPEED 65 65 65
INT 12000 12000 12000

Variation[]

Gallery[]

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