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DESCRIPTION:

  • A Snailbot variant loaded onto a Battle Vehicle. This allows it to preserve its firepower and defensive capabilities while allowing it to move as little as possible.

Stats[]

Snailbokswagen
Snailbokswagen
Statistics
Type Artillery
Size Large
Cost 895
Capacity 900
Hit Points 405
Strength 2
Technique 22
Walking 13
Flying 15
Toughness 20
Wonder Bit Missile Bit
Obtainable fromI really hate how it doesnt keep my space.
SP Garapon 2 Silver Prize


Parts[]

Part Name Image Size Type Price Cost Notes
Snailbot BD3 Snailbot BD3 L Art -- +590 Main: Missile, Sub: Pick Up
Snailbot HD2 Snailbot HD2 M Art -- +75 Locked, Main: Blow Gun
Snailbot LG2 Snailbot LG2 L Art -- +80 Locked, Main: Barrier Shoot
Snailbot AM2 Snailbot AM2 M Art -- +75 x2, no hand, Main: Bazooka



Part Name HP STR TEC WLK FLY TGH
Snailbot BD3 +305 +2 +16 +8 +12 +13
Snailbot HD2 +30 - +2 +2 - +1
Snailbot LG2 +30 - - +3 +1 +2
Snailbot AM2 +20 - +2 - +1 +2

Default Weapons[]

  • Wonder Bit: Missile Bit
Snailbot AM2
Equip Stats Weapon Stats
Cost +75 Class: Bazooka
HP +20 Damage: Explosive
STR - Force/Power: 26
TEC +2 Ammo/Rate: 130
WLK - Range: 340
FLY +1 Attack Speed: 320
TGH +2 Interval/Rate: 600


Snailbot BD3
Equip Stats: Weapon Stats:
COST +590 MAIN SUB
HP +305 Name: Missile Pick Up
STR +2 Force: 8 0
TEC +16 Ammo: 800 -
WLK +8 Range: 330 0
FLY +12 Speed: 280 0
TGH +13 Int.: 1000 2000


Snailbot HD2 (Locked)
Equip Stats Weapon Stats
Cost +75 Class: Blow Gun
HP +30 Damage: ?
STR - Force/Power: 10
TEC +2 Ammo/Rate: 40
WLK +2 Range: 300
FLY - Attack Speed: 350
TGH +1 Interval/Rate: 1000


Snailbot LG2 (Locked)
Equip Stats Weapon Stats
Cost +80 Class: Barrier Shoot
HP +30 Damage: ?
STR - Force/Power: 0
TEC - Ammo/Rate: 40
WLK +3 Range: 0
FLY +1 Attack Speed: 10
TGH +2 Interval/Rate: 1500


Custom Cartridge[]

Name LVL Cost Description
Cost Capacity +70 (x6) - +15 Raises robots cost capacity by 70 and HP by 19.
Shell Guard - +20 Decreases Damage from bullet type projectiles by 10%.
Beam Guard - +15 Decreases Damage from beam type projectiles by 30% (55% for ART bots).
Blast Guard - +20 Decreases Damage from explosive projectiles by 50% (55% for LND bots).
Revenge Shot - +15 Allows robot to occasionally attack without using up ammo when HP is below 50.
Absorb Bump - +15 Robot will not move when bumped into by other robots.
Boost Run - +15 Uses boost gauge to increase running speed.
Float Dash - +20 Instead of dashing, you will move by flying close to the ground.
Short Boost - +20 Instead of dashing, you will jump a short distance.
Quick Land 6 +25 Allows You to make a quicker landing from the air.
Moving Burst 6 +10 Allows you to move for awhile while firing all weapons.
Quick Jump 6 +30 Allows you to reach maximum altitude quicker.
Fast Recovery 9 +30 Status effects will only last half as long as usual.
Sniper Sight 9 +20 Enemies will not be alerted when you have locked on to them.
Broad Radar 9 +40 Allows robot to view all enemies on radar.


CBUNI VERSION[]

(CBUNI) DESCRIPTION:

  • A Snailbot variant loaded onto a Battle Vehicle. This allows it to preserve its firepower and defensive capabilities while allowing it to move as little as possible.

Stats[]

Snailbokswagen
Snailbokswagen (CBUNI)
Statistics
Type Artillery
Size Large
Cost 935
Capacity 945
Hit Points 430
Strength 2
Technique 26
Walking 12
Flying 10
Toughness 21
Wonder Bit Missile Bit
Obtainable fromI really hate how it doesnt keep my space.
Garapon No. 15 Silver Prize


NOTE: This is a non-battle vehicle version in CBUNI.

Parts[]

Part Name Image Size Type Price Cost Notes
Snailbokswagen BD Snailbokswagen BD L Art -- +630 Main: Cruise Missile, Sub: Anti Air Missile
Snailbokswagen HD Snailbokswagen HD L Art -- +70 Main: Impact Gun
Snailbokswagen LG Snailbokswagen LG LL All -- +45 -
Snailbokswagen AM Snailbokswagen AM L Art -- +95 x2, no hand, Main: Bazooka
Snailbokswagen AM@ Snailbokswagen AM@ M Art -- - x2, locked, no hand, no tune slot, unbreakable
Memory Slot Memory Slot M All -- - Locked, tune slot


Part Name HP STR TEC WLK FLY TGH
Snailbokswagen BD +305 +4 +18 +6 +7 +16
Snailbokswagen HD +15 - +2 +1 +1 -
Snailbokswagen LG +70 - - +3 +2 +1
Snailbokswagen AM +20 -1 +3 +1 - +2
Snailbokswagen AM@ - - - - - -
Memory Slot - - - - - -

Default Weapons[]

  • Wonder Bit: Missile Bit
Snailbokswagen AM
Equip Stats Weapon Stats
Cost +95 Class: Bazooka
HP +20 Damage: Explosive (TEC)
STR -1 Force/Power: 24
TEC +3 Ammo/Rate: 300
WLK +1 Range: 330
FLY - Attack Speed: 360
TGH +2 Interval/Rate: 600


Snailbokswagen HD
Equip Stats Weapon Stats
Cost +70 Class: Impact Gun
HP +15 Damage: ? (TEC)
STR - Force/Power: 7
TEC +2 Ammo/Rate: 900
WLK +1 Range: 300
FLY +1 Attack Speed: 400
TGH - Interval/Rate: 400


Weapons Description[]

Snailbokswagen AM[]

  • A bazooka using special gunpowder especially for anti-aircraft purposes. Excellent high firepower and versatility.

Snailbokswagen BD[]

  • Equipped with a large rifle gun, it can fire powerful cruise missiles. It can also attack lock-on enemies with a combination of left and right machine guns and rifles.

Snailbokswagen HD[]

  • Launches snail-shaped air blasts from its antennae to keep enemies from getting too close.

Custom Cartridge[]

Name LVL Cost Description
Cost Capacity +75 (x5) - +20 Raises robots cost capacity by 75 and HP by 10.
Shell Guard - +20 Decreases Damage from bullet type projectiles by 10%.
Beam Guard - +15 Decreases Damage from beam type projectiles by 30% (55% for ART bots).
Blast Guard - +20 Decreases Damage from explosive projectiles by 50% (55% for LND bots).
Enhance Internal Weapon (x2) - +30 See table below (x2).
Short Boost - +20 Instead of dashing, you will jump a short distance.
Float Dash - +20 Instead of dashing, you will move by flying close to the ground.
Boost Run - +15 Uses boost gauge to increase running speed.
Quick Land - +25 Allows You to make a quicker landing from the air.
Moving Burst 6 +10 Allows you to move for awhile while firing all weapons.
Revenge Shot 6 +15 Allows robot to occasionally attack without using up ammo when HP is below 50.
Quick Boost 6 +20 Boost gauge will recharge 30% faster.
Fast Recovery 9 +30 Status effects will only last half as long as usual.
Stealth System 9 +40 Makes robot invisible on enemy radar.
Broad Radar 9 +40 Allows robot to view all enemies on radar.

Internal upgrade effect on Cruise Missile (TEC)[]

Level 0 1 2
FORCE 27 ? ?
AMMO 260 ? ?
RANGE 350 ? ?
SPEED 280 ? ?
INT 1000 ? ?

Internal upgrade effect on Anti Air Missile (TEC)[]

Level 0 1 2
FORCE 6 ? ?
AMMO 650 ? ?
RANGE 350 ? ?
SPEED 280 ? ?
INT 1000 ? ?
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