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DESCRIPTION:

  • Squidol Girl's confidence in her appearance is only matched by her pride in battle. She's especially proud of her bodyline, though how that affects her strength is anyone's guess.

StatsEdit

Squidol Girl RS
Squidol Girl RS
Statistics
Type Support
Size Small
Cost 735
Capacity 755
Hit Points 310
Strength 12
Technique 17
Walking 16
Flying 13
Toughness 11
Wonder Bit Dual Squidol Bit
Obtainable fromI really hate how it doesnt keep my space.
Pepe Mani Garapon Gold Prize


PartsEdit

Part Name Image Size Type Price Cost Notes
Squidol Girl BD5 Squidol Girl BD5 S Sup -- +520 Sub: Squid Trap
Squidol Girl BD5@ Squidol Girl BD5@ S Sup -- - Locked, Main: Missile
Squidol Girl HD5 Squidol Girl HD5 S Sup -- - Locked, Tune Slot
Squidol Girl LG4 Squidol Girl LG4 S Sup -- +35 Locked
Squidol Girl BS2 Squidol Girl BS2 S Sup -- +30 -
Squidol Girl AM5 Squidol Girl AM5 S Sup -- +30 x2, Locked
Squidol Bazooka II Squidol Bazooka II M Sup -- +90 Main: Squid Bazooka
Squidol Girl Gear T Squidol Girl Gear T N/A All -- - Headgear Accessories
Squidol Girl Gear F Squidol Girl Gear F N/A All -- - Glasses Accessories



Default WeaponsEdit

  • Wonder Bit: Dual Squidol Bit Dual Squidol Bit
Squidol Girl BD5
Equip Stats Weapon Stats
Cost +520 Class: Squid Trap
HP +235 Damage:  ?
STR +9 Force/Power: 1
TEC +14 Ammo/Rate: 10
WLK +13 Range: 250
FLY +7 Attack Speed: 500
TGH +7 Interval/Rate: 500


Squidol Bazooka II
Equip Stats Weapon Stats
Cost +90 Class: Squid Bazooka
HP - Damage:  ?
STR - Force/Power: 17
TEC - Ammo/Rate: 260
WLK - Range: 320
FLY - Attack Speed: 320
TGH - Interval/Rate: 700


Custom CartridgeEdit

Name LVL Cost Description
Cost Capacity +70 (x6) - +25 Raises robots cost capacity by 70 and HP by 12.
Shell Guard - +20 Decreases Damage from bullet type projectiles by 10%.
Sword Guard - +30 Decreases Damage from melee attacks by 25% (50% for AIR bots).
Beam Guard - +30 Decreases Damage from beam type projectiles by 30% (55% for ART bots).
Blast Guard - +30 Decreases Damage from explosive type projectiles by 50% (55% for LND bots).
Enhance Internal Weapon (x2) - +30 See table below (x2).
Short Boost - +20 Instead of dashing, you will jump a short distance.
Boost Run - +20 Uses boost gauge to increase running speed.
Float Dash 6 +20 Instead of dashing, you will move by flying close to the ground.
Absorb Bump 6 +10 Robot will not move when bumped into by other robots.
Quick Jump 6 +30 Allows you to reach maximum altitude quicker.
Quick Land 6 +25 Allows You to make a quicker landing from the air.
Broad Radar 9 +30 Allows robot to view all enemies on radar.
Moving Burst 9 +20 Allows you to move for awhile while firing all weapons.

Internal upgrade effect on MissileEdit

Level 0 1 2
FORCE 9 9 9
AMMO 300 450 600
RANGE 290 290 290
SPEED 280 280 280
INT 800 800 800
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