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Tune Up Overview

The Tune Up system allows you to upgrade a specific part by increasing its parameters or giving it other special abilities. However, there is an element of chance when performing a Tune Up as they do not always succeed. The stronger the Tune Up, the more likely it is to fail. Additionally, you must have the necessary Tune Up materials in order to perform a Tune Up. Most Tune Up materials may be collected by playing the various game modes, although there are certain rare materials that are harder to come by.

A walk through of a tune up can be found here.

Basic Knowledge Edit

Think Carefully Before a Tune Up Edit

A successful tune up is never guaranteed, regardless of how perfect the conditions are.

In the worst case scenario, the tune up will fail. This results in a loss of materials, currency and a slot in the part.

How to Tune Up Edit

Tune Ups can be performed from the Cosmos Pot, which is located in the Ground Area. The Cosmos Pot is shaped like a large furnace, right click it.

From the Tune Up menu, first choose a part or weapon on which to perform a Tune Up.

Next, choose what kind of Tune Up you would like to apply to that part. Depending on the part, certain Tune Ups may be unavailable.

After choosing which Tune Up to perform, you will have a chance to use various items which can increase the success rate of the Tune Up or protect the part's slot in the case of a Tune Up failure.

You are now ready to being the Tune Up process. Double check the success rate and when you're ready, click the START button.

Slots Edit

Except for BD parts, every robot part can contain slots. The number of slots a part contains is the total number to successful tune ups it can receive. If a tune up fails and there wasn't a protector present, then a slot will be destroyed.

Presently, a part can have anywhere from 0 to 3 slots.

In general, the number of slots in parts obtained through means of Rt or rewards like Arena, Mission and rank-up is higher than that of parts that are store bought.

For example, a cutter bought from the store would more likely have fewer slots that one that was received as an Arena reward.

When a part has received a successful tune up, one of its slot will be filled in with a colored bar as proof.

Success Rate Edit

The success rate of a tune up varies according to each type of tune up, being higher for smaller upgrades while lower for larger ones. If a tune up fails, the materials will be lost and one of the slots will be destroyed. If a protector was present, the materials will still be lost while the slot remains intact.

For each successful tune up a part has received, the success rate of the next tune up will be 10% lower than it would be under normal conditions. For example, a tune up that would have a 55% success rate for a new part would become 35% if the part already had two successful tune ups.

How to CalculateĀ % Change of Tune Up Edit

Weapon tune ups, unlike other part tune ups, increase and decrease weapons stats by a percentage rather than by a flat amount. When calculating how much your weapon will be affected, keep in mind that a) fractional values will be rounded up for display on the info card and b) stats are determined by the percentages across all slots rather than at each individual tune up.

For example: A Limited Plasma Gun has a Force of 15. One Force upgrade will increase the Force by 3%, or to 15.45. This will be rounded up to 16 on the info card. Applying another Force upgrade will increase the total Force increase to 6%, or 15.90. The Force will still be rounded to 16 and the info card will display no change. A third Force upgrade will increase the Force to 9%, or 16.35. The Force is now rounded to 17 and the info card will reflect this value.

This rounding also applies to decreases, except rounding down. If you have a calculated reduction of -16.8 Ammo, the displayed Ammo reduction will be -17.

Exchanging Materials for Points Edit

You can exchange parts, weapons or tune-up materials that you don't want or need for points that can be later redeemed for basic Tune-Up materials. In general:

  • The more slots a part has, the more points you get for exchanging.
  • Tune-Up Materials have a set point value. It's generally not

advised to turn in materials unless you have an extremely large surplus.

  • The rarer the part or weapon, the more points you get. For

example, I can turn in a LazFlamme AM with no slots for about 35 points.

I can also turn in a Rage MachineGun with no slots for 140 points. The Rage Machinegun can't be found in the shop(its a drop from the arena), but I can get two LazFlamme zero-slot AM parts by buying a LazFlamme for 7k UC.

  • The Fossil Cosmos(Ones, Threede, Fourda, etc) are generally

worth the lowest point value when buying them with your points. However, the

Fossil Cosmos are also usually the most common drops in Arcantus Quest and in the Arena. Save your points for something more valuable.

  • Some rare materials cannot be exchanged for points. Those you will have to find on your own.
  • Don't spend your saved points until you must, i.e when you're a few materials short for a high-level Tune-Up.

Tune Up Tips Edit

Stock Tune Up Edit

Basic Materials Edit

Name Exchange Obtained from Ones Cosmos 100 Pts

Twode Cosmos 300 Pts

Threede Cosmos N/A

Fourda Cosmos N/A

Hidora Cosmos 100 Pts

Fudara Cosmos 300 Pts

Midoro Cosmos N/A

Yoguru Cosmos N/A

Proto Cosmos ALPHA N/A Rank-Up Reward Handa Cosmos N/A Garapon Reward Red Chip 400 Pts

Blue Chip 400 Pts

Yellow Chip 400 Pts

Green Chip 400 Pts

Black Chip 400 Pts

Rainbow Chip N/A Haku / Berzelius Hard Plate 400 Pts

Miracle Ammonite 400 Pts

Shining Feather N/A

Steel Wheel N/A

Acid Gel 300 Pts

Brake Damper 100 Pts

Drum Magazine 200 Pts

Engine Shaft 100 Pts

Guide Circuit 200 Pts

Heat Ash 200 Pts

Hulk Meteorite 400 Pts

Physical Stone 200 Pts

Power Amp 100 Pts

Prism Glass 300 PTs

Rapid Crystal 300 Pts

Scope Lens 300 PTs

Screw Bolt N/A

Stabilizer 100 Pts

Shock Graphite 200 Pts

Snail Liquid 200 Pts

Strike Metal 300 Pts

Turbo Charger 100 Pts

Power Element N/A Dispatch Disc Reward Tech Element N/A Dispatch Disc Reward Run Element N/A Dispatch Disc Reward Boost Element N/A Dispatch Disc Reward Tough Element N/A Dispatch Disc Reward Generic Element N/A Dispatch Disc Reward Superior Element N/A Dispatch Disc Reward

Auxiliary Materials Edit

Name Effect Price Cosmo Harmonics ALPHA Increases success rate by 10% 1,000UC Cosmo Harmonics BETA Increases success rate by 20% 20Rt Cosmo Harmonics GAMMA Increases success rate by 30% 30Rt Cosmo Harmonics DELTA Increases success rate by 40%

Cosmo Harmonics EPSILON Increases success rate by 50%

Cosmo Harmonics OMEGA Increases success rate by 100%

Cosmo Harmonics BETA x6 Increases success rate by 20% 100Rt Cosmo Harmonics GAMMA x6 Increases success rate by 30% 150Rt Handmade Choco Alpha Increases success rate by 8% Valentines Week Moebots Handmade Choco Beta Increases success rate by 12% Valentines Week Moebots Handmade Choco Gamma Increases success rate by 18% Valentines Week Moebots Slot Protector Alpha Prevents Slot from breaking if tune up fails. *Is still used up even when you successfully tune. 30Rt Slot Protector Omega Prevents Slot from breaking if tune up fails. Item is not used up if you tune successfully. 60Rt Slot Protector ALPHA x6 Prevents Slot from breaking if tune up fails. *Is still used up even when you successfully tune. 150Rt Slot Protector OMEGA x6 Prevents Slot from breaking if tune up fails. Item is not used up if you tune successfully. 300Rt

Common Parts Edit

Main Weapon Edit


Name Success Price Cost Force Ammo Range Speed Cosmos Materials
Force 40% 200 UC +10 +3%




Ones Strike Metal x4
High Force Alpha 55% 600 UC +20 +6%


-7%


Twode Strike Metal X5 Red Chip X10
High Force Beta 55% 600 UC +20 +6% -7%



Twode Strike Metal X5 Blue Chip X10
Great Force Alpha 60% 3,000 UC +30 +9%


-10%


Threede Strike Metal X9 Red Chip X20 Prism Glass X15
Great Force Beta 60% 3,000 UC +30 +9% -10%



Threede Strike Metal X9 Blue Chip X20 Acid Gel X15
Reach 40% 200 UC +5



+5%


Ones Scope Lens X4
High Reach Alpha 55% 600 UC +10


-7% +10%


Twode Scope Lens X5 Black Chip X10
Great Reach Alpha 60% 1,500 UC +20


-10% +15%


Threede Scope Lens X9 Black Chip X20 Acid Gel X15
Rapid 40% 200 UC +5




+5% Ones Rapid Crystal
High Rapid Alpha 55% 600 UC +10



-7% +10% Twode Rapid Crystal X9 Yellow Chip X10
High Rapid Beta 55% 600 UC +10


-7%


+10% Twode Rapid Crystal X9 Green Chip X10
Great Rapid Alpha 60% 1,500 UC +20



-10% +15% Threede Rapid Crystal X17 Yellow Chip X20 Heat Ash X15
Great Rapid Beta 60% 1,500 UC +20


-10%


+15% Threede Rapid Crystal X17 Green Chip X20 Heat Ash X15
Supply 40% 200 UC +5


+5%



Ones Drum Magazine X4
High Supply 45% 600 UC +15


+10%



Twode Drum Magazine X9 Prism Glass X11
Great Supply 50% 1,500 UC +30


+15%



Threede Drum Magazine X13 Prism Glass X15 Acid Gel X15
Air Force 50% 1,500 UC +20


+5%


+5% Threede Rapid Crystal X21 Drum Magazine X13 Rainbow Chip X3
High Air Force 55% 3,000 UC +45


+10%


+10% Fourda Rapid Crystal X33 Drum Magazine X21 Heat Ash X23 Rainbow Chip X11
Shooter 50% 1,500 UC +20



+5% +5% Threede Rapid Crystal X21 Scope Lens X13 Rainbow Chip X3
High Shooter 55% 3,000 UC +45



+10% +10% Fourda Rapid Crystal X33 Scope Lens X21 Acid Gel X23 Rainbow Chip X11
Paralyze 55% 3,000 UC +50





Fourda Shock Graphite X33 Brake Damper X33 Black Chip X55
Breaker 55% 3,000 UC +25





Fourda Screw Bolt X35 Steel Wheel X33 Miracle Ammonite X19 Shining Feather X19

Sub Weapon Edit


Name Success Price Cost Force Ammo Range Speed Cosmos Materials
Gladiator 50% 1,500 UC +20



+5% +5% Threede Scope Lens X13 Rapid Crystal X15 Rainbow Chip X3
High Gladiator 55% 3,000 UC +45



+10% +10% Fourda Scope Lens X17 Rapid Crystal X23 Prism Glass X23 Rainbow Chip X11
Burning 55% 3,000 UC +30





Fourda Heat Ash X33 Rainbow Chip X19 Strike Metal X27
Slow 55% 3,000 UC +30





Fourda Snail Liquid X33 Rainbow Chip X19 Rapid Crystal X27
Disorder 55% 3,000 UC +30





Fourda Prism Glass X33 Rainbow Chip X19 Guide Circuit X15
Drain 55% 3,000 UC +30





Fourda Acid Gel X33 Rainbow Chip X19 Shock Graphite X15
Grappler 40% 200 UC +10 +3%




Ones Strike Metal X4
High Grappler Alpha 55% 600 UC +20 +6%



-7% Twode Strike Metal X5 Yellow Chip X9
Great Grappler Alpha 60% 1,500 UC +30 +9%



-10% Threede Strike Metal X9 Yellow Chip X20 Snail Liquid X15

Power Edit


Name Sucess Rate Price COST HP STR TEC WLK FLY TGH Cosmos Materials
Power 40% 200 UC +5


+1





Hidora Power Amp x5
Power Alpha 50% 200 UC +5


+1 -1




Hidora Power Amp x1 Blue Chip x2
High Power 45% 600 UC +15


+2





Fudara Power Amp x13 Shock Graphite x11
High Power Alpha 55% 600 UC +10


+2 -1




Fudara Power Amp x9 Blue Chip x10 Shock Graphite x7
High Power Beta 55% 600 UC +5


+2 -1


-1


Fudara Power Amp x5 Blue Chip x5 Green Chip x5 Shock Graphite x7
Great Power 50% 1,500 UC +30


+3





Midoro Power Amp x21 Shock Graphite x15 Strike Metal x15
Great Power Alpha 60% 1,500 UC +20


+3 -2




Midoro Power Amp x17 Blue Chip x20 Shock Graphite x11
Great Power Beta 60% 1,500 UC +20


+3 -1


-1


Midoro Power Amp x13 Blue Chip x15 Green Chip x15 Strike Metal x7
Great Power Gamma 60% 1,500 UC +10


+3 -1 -1 -1 -1 Midoro Power Amp x9 Green Chip x3 Shock Graphite x3 Strike Metal x3

Technique Edit


Name Sucess Rate Price COST HP STR TEC WLK FLY TGH Cosmos Materials
Technique 40% 200 UC +5



+1




Hidora Stabilizer x5
Technique Alpha 50% 200 UC +5


-1 +1




Hidora Stabilizer x1 Red Chip x2
High Technique 45% 600 UC +15



+2




Fudara Stabilizer x13 Guide Circuit
High Technique Alpha 55% 600 UC +10


-1 +2




Fudara Stabilizer x9 Red Chip x10 Guide Circuit x7
High Technique Beta 55% 600 UC +5



+2


-1


Fudara Stabilizer x5 Red Chip x5 Green Chip x5 Guide Circuit x3
Great Technique 50% 1,500 UC +30



+3




Midoro Stabilizer x21 Guide Circuit x15 Scope Lens x15
Great Technique Alpha 60% 1,500 UC +20


-2 +3




Midoro Stabilizer X17 Guide Circuit x11 Red Chip x15 Drum Magazine x7
Great Technique Beta 60% 1,500 UC +20


-1 +3


-1


Midoro Stabilizer x13 Red Chip x15 Green Chip x15 Scope Lens x15
Great Technique Gamma 60% 1,500 UC +10


-1 +3 -1 -1 -1 Midoro Stabilizer x9 Rainbow Chip x3 Guide Circuit x3 Scope Lens x3

Walk Edit


Name Sucess Rate Price COST HP STR TEC WLK FLY TGH Cosmos Materials
Run 40% 200 UC +5




+1



Hidora Engine Shaft x5
Run Alpha 50% 200 UC +5




+1 -1


Hidora Engine Shaft x1 Green Chip x2
High Run 45% 60 UC +15




+2



Fudara Engine Shaft x13 Snail Liquid x11
High Run Alpha 55% 600 UC +10




+2 -1


Fudara Engine Shaft x9 Green Chip x10 Snail Liquid x7
High Run Beta 55% 600 UC +5



-1 +2 -1


Fudara Engine Shaft x5 Green Chip x5 Blue Chip x5 Snail Liquid x3
Great Run 50% 1,500 UC +30




+3



Midoro Engine Shaft x21 Snail Liquid x15 Drum Magazine x15
Great Run Alpha 60% 1,500 UC +20




+3 -2


Midoro Engine Shaft x17 Green Chip x20 Snail Liquid x11 Drum Magazine x11
Great Run Beta 60% 1,500 UC +20



-1 +3 -1


Midoro Engine Shaft x13 Green Chip x15 Blue Chip x15 Drum Magazine x7
Great Run Gamma 60% 1,500 UC +10


-1 -1 +3 -1 -1 Midoro Engine Shaft x9 Rainbow Chip x3 Snail Liquid x3 Drum Magazine x3

Fly Edit


Name Sucess Rate Price COST HP STR TEC WLK FLY TGH Cosmos Materials
Boost 40% 200 UC +5





+1


Hidora Turbo Charger x5
Boost Alpha 50% 200 UC +5




-1 +1


Hidora Turbo Charger x1 Yellow Chip x5
High Boost 45% 600 UC +15





+2


Fudara Turbo Charger x13 Drum Magazine x11
High Boost Alpha 55% 600 UC +10




-1 +2


Fudara Turbo Charger x9 Yellow Chip x10 Drum Magazine x7
High Boost Beta 55% 600 UC +5


-1


-1 +2


Fudara Turbo Charger x5 Yellow Chip x5 Red Chip x5 Drum Magazine x3
Great Boost 50% 1,500 UC +30





+3


Midoro Turbo Charger x21 Drum Magazine x15 Rapid Crystal x15
Great Boost Alpha 60% 1,500 UC +20




-2 +3


Midoro Turbo Charger x17 Yellow Chip x20 Drum Magazine x11
Great Boost Beta 60% 1,500 UC +20


-1


-1 +3


Midoro Turbo Charger x13 Yellow Chip x15 Red Chip x15 Drum Magazine x7
Great Boost Gamma 60% 1,500 UC +10


-1 -1 -1 +3 -1 Midoro Turbo Charger x9 Rainbow Chip x3 Drum Magazine x3

Toughness Edit


Name Sucess Rate Price COST HP STR TEC WLK FLY TGH Cosmos Materials
Tough 40% 200 UC +5






+1 Hidora Brake Damper x5
Tough Alpha 50% 200 UC +5





-1 +1 Hidora Brake Damper x1 Green Chip x2
High Tough 45% 600 UC +15






+2 Fudara Brake Damper x13 Hard Plate x11
High Tough Alpha 55% 600 UC +10





-1 +2 Fudara Brake Damper x9 Green Chip x10 Hard Plate x7
High Tough Beta 55% 600 UC +5




-1 -1 +2 Fudara Brake Damper x5 Yellow Chip x5 Green Chip x5 Hard Plate x3
Great Tough 50% 1,500 UC +30






+3 Midoro Brake Damper x21 Hard Plate x15 Hulk Meteorite x15
Great Tough Alpha 60% 1,500 UC +20





-2 +3 Midoro Brake Damper x17 Green Chip x20 Hard Plate x11
Great Tough Beta 60% 1,500 UC +20




-1 -1 +3 Midoro Brake Damper x13 Yellow Chip x15 Hard Plate x7 Hulk Meteorite x7
Great Tough Gamma 60% 1,500 UC +10


-1 -1 -1 -1 +3 Midoro Brake Damper x9 Rainbow Chip x3 Hard Plate x3 Hulk Meteorite x3

Life Edit


Name Sucess Rate Price COST HP STR TEC WLK FLY TGH Cosmos Materials
Life 45% 600 UC +10 +15






Fudara Physical Stone x17
Life 45% 600 UC +10 +15






Fudara Physical Stone x5 Screw Bolt x5
High Life 50% 1,500 UC +25 +25






Midoro Physical Stone x21 Rainbow Chip x3
High Life 50% 1,500 UC +25 +25






Midoro Physical Stone x13 Screw Bolt x10 Steel Wheel x5
Great Life 55% 3,000 UC +40 +40






Yoguru Physical Stone x33 Rainbow Chip x11 Hard Plate x15
Great Life 55% 3,000 UC +40 +40






Yoguru Physical Stone x21 Steel Wheel x10 Miracle Ammonite x2 Shining Feather x2

Other Edit


Name Sucess Rate Price COST HP STR TEC WLK FLY TGH Cosmos Materials
Soldier 50% 1,500 UC +20


+1


+1



Midoro Power Amp x21 Engine Shaft x21 Rainbow Chip x3
High Soldier 55% 3,000 UC +45


+2


+2



Yoguru Power Amp x33 Engine Shaft x33 Shock Graphite x33 Rainbow Chip x11
Acrobat 50% 1,500 UC +20



+1


+1


Midoro Stablizer x21 Turbo Charger x21 Rainbow Chip x7
High Acrobat 55% 3,000 UC +45



+2


+2


Yoguru Stabilizer x33 Turbo Charger x33 Drum Magazine x19 Rainbow Chip x11
Battery (ART) 50% 1,500 UC +20



+1



+1 Midoro Stabilizer x21 Brake Dumper x21 Rainbow Chip x7
High Battery (ART) 55% 3,000 UC +45



+2



+2 Yoguru Stabilizer x33 Brake Dumper x32 Prism Glass x33 Rainbow Chip x11
Assault 50% 1,500 UC +20


+1 +1




Midoro Power Amp x21 Stabilizer x21 Rainbow Chip x7
High Assault 55% 3,000 UC +45


+2 +2




Yoguru Power Amp x33 Stabilizer x33 Hulk Meteorite x 33 Rainbow Chip x11
Speeder 50% 1,500 UC +20




+1 +1


Midoro Engine Shaft x21 Turbo Charge x21 Rainbow Chip x7
High Speeder 55% 3,000 UC +45




+2 +2


Yoguru Engine Shaft x33 Turbo Charger x33 Snail Liquid x33 Rainbow Chip x11
Beast 50% 1,500 UC +15 +15 +1





Midoro Power Amp x21 Screw Bolt x20 Steel Wheel x12
High Beast 55% 3,000 UC +40 +30 +2





Yoguru Power Amp x33 Screw Bolt x35 Steel Wheel x21 Shining Feather x10
Ranger 50% 1,500 UC +15 +15


+1




Midoro Stabilizer x21 Screw Bolt x20 Steel Wheel x12
High Ranger 55% 3,000 UC +40 +30


+2




Yoguru Stabilizer x33 Screw Bolt x35 Steel Wheel x21 Shining Feather x10
Tank 50% 1,500 UC +15 +15



+1



Midoro Engine Shat x21 Screw Bolt x20 Steel Wheel x12
High Tank 55% 3,000 UC +40 +30



+2



Yoguru Engine Shaft x33 Screw Bolt x35 Steel Wheel x21 Shining Feather x10
Eagle 50% 1,500 UC +15 +15




+1


Midoro Turbo Charger x21 Screw Bolt x20 Steel Wheelx12
High Eagle 55% 3,000 UC +40 +30




+2


Yoguru Turbo Charger x33 Screw Bolt x35 Steel Wheel x21 Shining Feather x10
Sentinel 50% 1,500 UC +15 +15





+1 Midoro Physical Stone x21 Brake Damper x21 Rainbow Chip x7
High Sentinel 55% 3,000 UC +40 +30





+2 Yoguru Physical Stone x33 Brake Damper x33 Hulk Meteorite x33 Rainbow Chip x11

EX-Tune Parts Edit

EX Power Edit


Name Sucess Rate Price COST HP STR TEC WLK FLY TGH Cosmos Materials
Ex Power 35% 10,000 UC +5 +5 +1





Hidora Power Amp x5 Power Element x5 Generic Element x1
Ex Power Alpha 45% 10,000 UC +5 +5 +1 -1




Hidora Power Amp x1 Blue Chip x2 Power Element x2 Generic Element x2
Ex High Power 40% 15,000 UC +15 +15 +2





Fudara Power Amp x13 Shock Graphite x11 Power Element x15 Generic Element x8 Superior Element x2


Ex High Power Alpha 50% 15,000 UC +10 +10 +2 -1




Fudara Power Amp x9 Blue Chip x10 Shock Graphite x7 Power Element x10 Generic Element x12 Superior Element x3
Ex High Power Beta 50% 15,000 UC +5 +10 +2 -1


-1


Fudara Power Amp x9 Blue Chip x10 Shock Graphite x7 Power Element x10 Generic Element x12 Superior Element x3
Ex Great Power 45% 22,000 UC +30 +25 +3





Midoro Power Amp x21 Shock Graphite x15 Strike Metal x15 Power Element x20 Generic Element x15 Superior Element x4
Ex Great Power Alpha 55% 22,000 UC +20 +20 +3 -2




Midoro Power Amp x17 Blue Chip x20 Shock Graphite x11 Strike Metal x11 Power Element x15 Generic Element x17 Superior Element x5
Ex Great Power Beta 55% 22,000 UC +20 +20 +3 -1


-1


Midoro Power Amp x13 Blue Chip x15 Green Chip x15 Strike Metal x7 Power Element x15 Generic Element x17 Superior Element x5
Ex Great Power Gamma 55% 22,000 UC +10 +20 +3 -1 -1 -1 -1 Midoro Power Amp x9 Rainbow Chip x3 Shock Graphite x3 Strike Metal x3 Power Element x25 Generic Element x12 Superior Element x3

EX Technique Edit


Name Sucess Rate Price COST HP STR TEC WLK FLY TGH Cosmos Materials
Ex Technique 35% 10,000 UC +5 +5


+1




Hidora Stabilizer x5 Tech Element x5 Generic Element x1
Ex Technique Alpha 45% 10,000 UC +5 +5 -1 +1




Hidora Stabilizer x1 Red Chip x2 Tech Element x2 Generic Element x2
Ex High Technique 40% 15,000 UC +15 +15


+2




Fudara Stabilizer x13 Guide Circuit x11 Tech Element x15 Generic Element x8 Superior Element x2


Ex High Technique Alpha 50% 15,000 UC +10 +10 -1 +2




Fudara Stabilizer x9 Red Chip x10 Guide Circuit x7 Tech Element x10 Generic Element x12 Superior Element x3
Ex High Technique Beta 50% 15,000 UC +5 +10 -1 +2


-1


Fudara Stabilizer x5 Red Chip x5 Green Chip x5 Guide Circuit x3 Tech Element x10 Generic Element x12 Superior Element x3
Ex Great Technique 45% 22,000 UC +30 +25


+3




Midoro Stabilizer x21 Guide Circuit x15 Scope Lens x15 Tech Element x20 Generic Element x15 Superior Element x4
Ex Great Technique Alpha 55% 22,000 UC +20 +20 -2 +3




Midoro Stabilizer x17 Red Chip x20 Guide Circuit x11 Scope Lens x11 Tech Element x15 Generic Element x17 Superior Element x5
Ex Great Technique Beta 55% 22,000 UC +20 +20 -1 +3


-1


Midoro Stabilizer x13 Red Chip x15 Green Chip x15 Scope Lens x7 Tech Element x15 Generic Element x17 Superior Element x5
Ex Great Technique Gamma 55% 22,000 UC +10 +20 -1 +3 -1 -1 -1 Midoro Stabilizer x9 Rainbow Chip x3 Guide Circuit x3 Scope Lens x3 Tech Element x25 Generic Element x12 Superior Element x3

EX Walk Edit


Name Sucess Rate Price COST HP STR TEC WLK FLY TGH Cosmos Materials
Ex Run 35% 10,000 UC +5 +5



+1



Hidora Engine Shaft x5 Run Element x5 Generic Element x1
Ex Run Alpha 45% 10,000 UC +5 +5



+1 -1


Hidora Engine Shaft x1 Green Chip x2 Run Element x2 Generic Element x2
Ex High Run 40% 15,000 UC +15 +15



+2



Fudara Engine Shaft x13 Snail Liquid x11 Run Element x15 Generic Element x8 Superior Element x2


Ex High Run Alpha 50% 15,000 UC +10 +10



+2 -1


Fudara Engine Shaft x9 Green Chip x10 Snail Liquid x7 Run Element x10 Generic Element x12 Superior Element x3
Ex High Run Beta 50% 15,000 UC +5 +10


-1 +2 -1


Fudara Engine Shaft x5 Green Chip x5 Blue Chip x5 Snail Liquid x3 Run Element x10 Generic Element x12 Superior Element x3
Ex Great Run 45% 22,000 UC +30 +25



+3



Midoro Engine Shaft x21 Snail Liquid x15 Drum Magazine x15 Run Element x20 Generic Element x15 Superior Element x4
Ex Great Run Alpha 55% 22,000 UC +20 +20



+3 -2


Midoro Engine Shaft x17 Green Chip x20 Snail Liquid x11 Drum Magazine x11 Run Element x15 Generic Element x17 Superior Element x5
Ex Great Run Beta 55% 22,000 UC +20 +20


-1 +3 -1


Midoro Engine Shaft x13 Green Chip x15 Blue Chip x15 Drum Magazine x7 Run Element x15 Generic Element x17 Superior Element x5
Ex Great Run Gamma 55% 22,000 UC +10 +20 -1 -1 +3 -1 -1 Midoro Engine Shaft x9 Rainbow Chip x3 Snail Liquid x3 Drum Magazine x3 Run Element x25 Generic Element x12 Superior Element x3

EX Fly Edit


Name Sucess Rate Price COST HP STR TEC WLK FLY TGH Cosmos Materials
Ex Boost 35% 10,000 UC +5 +5




+1


Hidora Turbo Charger x5 Boost Element x5 Generic Element x1
Ex Boost Alpha 45% 10,000 UC +5 +5



-1 +1


Hidora Turbo Charger x1 Yellow Chip x2 Boost Element x2 Generic Element x2
Ex High Boost 40% 15,000 UC +15 +15




+2


Fudara Turbo Charger x13 Drum Magazine x11 Boost Element x15 Generic Element x8 Superior Element x2


Ex High Boost Alpha 50% 15,000 UC +10 +10



-1 +2


Fudara Turbo Charger x9 Yellow Chip x10 Drum Magazine x7 Boost Element x10 Generic Element x12 Superior Element x3
Ex High Boost Beta 50% 15,000 UC +5 +10 -1


-1 +2


Fudara Turbo Charger x5 Yellow Chip x5 Red Chip x5 Drum Magazine x3 Boost Element x10 Generic Element x12 Superior Element x3
Ex Great Boost 45% 22,000 UC +30 +25




+3


Midoro Turbo Charger x21 Drum Magazine x15 Rapid Crystal x15 Boost Element x20 Generic Element x15 Superior Element x4
Ex Great Boost Alpha 55% 22,000 UC +20 +20



-2 +3


Midoro Turbo Charger x17 Yellow Chip x20 Drum Magazine x11 Rapid Crystal x11 Boost Element x15 Generic Element x17 Superior Element x5
Ex Great Boost Beta 55% 22,000 UC +20 +20 -1


-1 +3


Midoro Turbo Charger x13 Yellow Chip x15 Red Chip x15 Drum Magazine x7 Boost Element x15 Generic Element x17 Superior Element x5
Ex Great Boost Gamma 55% 22,000 UC +10 +20 -1 -1 -1 +3 -1 Midoro Turbo Charger x9 Rainbow Chip x3 Drum Magazine x3 Rapid Crystal x3 Boost Element x25 Generic Element x12 Superior Element x3

EX Toughness Edit


Name Sucess Rate Price COST HP STR TEC WLK FLY TGH Cosmos Materials
Ex Tough 35% 10,000 UC +5 +5





+1 Hidora Brake Damper x5 Tough Element x5 Generic Element x1
Ex Tough Alpha 45% 10,000 UC +5 +5




-1 +1 Hidora Brake Damper x1 Green Chip x2 Tough Element x2 Generic Element x2
Ex High Tough 40% 15,000 UC +15 +15





+2 Fudara Brake Damper x13 Hard Plate x11 Tough Element x15 Generic Element x8 Superior Element x2


Ex High Tough Alpha 50% 15,000 UC +10 +10




-1 +2 Fudara Brake Damper x9 Green Chip x10 Hard Plate x7 Tough Element x10 Generic Element x12 Superior Element x3
Ex High Tough Beta 50% 15,000 UC +5 +10



-1 -1 +2 Fudara Brake Damper x5 Yellow Chip x5 Green Chip x5 Hard Plate x3 Tough Element x10 Generic Element x12 Superior Element x3
Ex Great Tough 45% 22,000 UC +30 +25





+3 Midoro Brake Damper x21 Hard Plate x15 Hulk Meteorite x15 Tough Element x20 Generic Element x15 Superior Element x4
Ex Great Tough Alpha 55% 22,000 UC +20 +20




-2 +3 Midoro Brake Damper x17 Green Chip x20 Hard Plate x11 Hulk Meteorite x11 Tough Element x15 Generic Element x17 Superior Element x5
Ex Great Tough Beta 55% 22,000 UC +20 +20



-1 -1 +3 Midoro Brake Damper x13 Yellow Chip x15 Hard Plate x7 Green Chip x15 Tough Element x15 Generic Element x17 Superior Element x5
Ex Great Tough Gamma 55% 22,000 UC +10 +20 -1 -1 -1 -1 +3 Midoro Brake Damper x9 Rainbow Chip x3 Hard Plate x3 Hulk Meteorite x3 Tough Element x25 Generic Element x12 Superior Element x3

Other New Tune Parts Edit


Name Sucess Rate Price COST HP STR TEC WLK FLY TGH CAPA Cosmos Materials Eternal 55% 3,000 UC +55








Fourda Hard Plate x33 Rainbow Chip x19 Physical Stone x33 Hulk Meteorite x33


Capa 50% 3,500 UC +30







+50 Midoro x3 Rainbow Chip x10 Shining Feather x20 Miracle Ammonite x20 Screw Bolt x100 Power Amp x200 High Capa 55% 4,500 UC +45






-1 +80 Midoro x10, Yoguru x5 Rainbow Chip x20 Shining Feather x40 Miracle Ammonite x40 Steel Wheel x100 Power Amp x400 Engine Shaft x400 Prism Glass x200 Great Capa 60% 5,500 UC +60






-2 +110 Midoro x40, Yoguru x20 Rainbow Chip x40 Shining Feather x100 Miracle Ammonite x100 Screw Bolt x300 Steel Wheel x300 Power Amp x600 Engine Shaft x600 Rapid Crystal x600 Hulk Meteorite x200 Revenge Crimson Veil 40% 3,000 UC +30 +10







Handa Rainbow Chip x10 Blue Chip x10 Green Chip x10 Hard Plate x50 Physical Stone x50 Revenge Crimson Veil 40% 3,000 UC +30 +10







Hidora x50, Fudara x 20, Midoro x10, Yoguru x5 Rainbow Chip x10 Shining Feather x20 Miracle Ammonite x20 Blue Chip x10 Green Chip x10 Hard Plate x50 Physical Stone x50 Revenge Hyper Shot 40% 3,000 UC +30 +10







Handa Rainbow Chip x10 Blue Chip x10 Green Chip x10 Engine Shaft x50 Turbo Charger x50 Revenge Hyper Shot 40% 3,000 UC +30 +10







Hidora x50, Fudara x 20, Midoro x10, Yoguru x5 Rainbow Chip x10 Shining Feather x20 Miracle Ammonite x20 Blue Chip x10 Green Chip x10 Engine Shaft x50 Turbo Charger x50 Revenge Clearance 50% 3,000 UC +20 +10







Handa Rainbow Chip x10 Blue Chip x10 Green Chip x10 Rapid Crystal x50 Hulk Meteorite x50 Revenge Clearance 50% 3,000 UC +30 +10







Hidora x50, Fudara x 20, Midoro x10, Yoguru x5 Rainbow Chip x10 Shining Feather x20 Miracle Ammonite x20 Blue Chip x10 Green Chip x10 Rapid Crystal x50 Hulk Meteorite x50

Main WeaponEdit

Name Sucess Rate Price COST HP STR TEC WLK FLY TGH Cosmos Materials
Ex W Dash Restrict Ex W Dash Restrict 55% 20,000 UC +30 +15 Ones Superior Element x20 Rainbow Chip x15 Tech Element X15
Ex Bullet Speed Down Ex Bullet Speed Down 55% 20,000 UC +30 +15 Twode Superior Element x20 Rainbow Chip x15 Tech Element x15

NOTE: 5% probability of inflicting 5% of these nega status. This effect is only available with the [Reinforce G] drive cartridge.


Sub WeaponEdit

Name Sucess Rate Price COST HP STR TEC WLK FLY TGH Cosmos Materials
Ex Melt Ex Melt 55% 20,000 UC +30 +15 Fourda Superior Element x20 Rainbow Chip x15 Power Element X15
Ex Powerless Beta Ex Powerless Beta 55% 20,000 UC +30 +15 Fourda Superior Element x20 Rainbow Chip x15 Tough Element x15

NOTE: Only for Sub Weapons used in close combat. Inflicts enemy 5% of the time. Will not be applied without the [Reinforce S] drive cartridge.

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